Update the Player escape objective when using a jumpgate.

This commit is contained in:
Steve 2016-05-17 13:47:04 +01:00
parent 60d477b754
commit 96f94dba14
1 changed files with 2 additions and 0 deletions

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@ -265,6 +265,8 @@ void doFighter(void)
{ {
if (self == player && !game.currentMission->challengeData.isChallenge) if (self == player && !game.currentMission->challengeData.isChallenge)
{ {
updateObjective("Player", TT_ESCAPED);
completeMission(); completeMission();
} }