Update the Player escape objective when using a jumpgate.
This commit is contained in:
parent
60d477b754
commit
96f94dba14
|
@ -265,6 +265,8 @@ void doFighter(void)
|
|||
{
|
||||
if (self == player && !game.currentMission->challengeData.isChallenge)
|
||||
{
|
||||
updateObjective("Player", TT_ESCAPED);
|
||||
|
||||
completeMission();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue