Use dark text colours for unearned trophies.
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parent
c137ef1fde
commit
9e35c44910
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@ -172,9 +172,9 @@ void drawTrophies(void)
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blitRotated(sparkle, x + 32, y + 32, -sparkleAngle);
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blitScaled(trophyIcons[t->value], x, y, 64, 64);
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drawText(x + 85, y - 10, 20, TA_LEFT, colors.white, t->title);
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drawText(x + 85, y + 20, 18, TA_LEFT, colors.lightGrey, t->description);
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drawText(x + 85, y + 48, 18, TA_LEFT, colors.lightGrey, t->awardDateStr);
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drawText(x + 85, y - 10, 20, TA_LEFT, colors.yellow, t->title);
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drawText(x + 85, y + 20, 18, TA_LEFT, colors.white, t->description);
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drawText(x + 85, y + 48, 18, TA_LEFT, colors.white, t->awardDateStr);
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}
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else
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{
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@ -182,9 +182,9 @@ void drawTrophies(void)
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if (!t->hidden)
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{
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drawText(x + 85, y - 10, 20, TA_LEFT, colors.white, t->title);
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drawText(x + 85, y + 20, 18, TA_LEFT, colors.lightGrey, t->description);
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drawText(x + 85, y + 48, 18, TA_LEFT, colors.lightGrey, "-");
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drawText(x + 85, y - 10, 20, TA_LEFT, colors.lightGrey, t->title);
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drawText(x + 85, y + 20, 18, TA_LEFT, colors.darkGrey, t->description);
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drawText(x + 85, y + 48, 18, TA_LEFT, colors.darkGrey, "-");
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}
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else
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{
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