Use dark text colours for unearned trophies.

This commit is contained in:
Steve 2016-05-03 15:40:43 +01:00
parent c137ef1fde
commit 9e35c44910
1 changed files with 6 additions and 6 deletions

View File

@ -172,9 +172,9 @@ void drawTrophies(void)
blitRotated(sparkle, x + 32, y + 32, -sparkleAngle);
blitScaled(trophyIcons[t->value], x, y, 64, 64);
drawText(x + 85, y - 10, 20, TA_LEFT, colors.white, t->title);
drawText(x + 85, y + 20, 18, TA_LEFT, colors.lightGrey, t->description);
drawText(x + 85, y + 48, 18, TA_LEFT, colors.lightGrey, t->awardDateStr);
drawText(x + 85, y - 10, 20, TA_LEFT, colors.yellow, t->title);
drawText(x + 85, y + 20, 18, TA_LEFT, colors.white, t->description);
drawText(x + 85, y + 48, 18, TA_LEFT, colors.white, t->awardDateStr);
}
else
{
@ -182,9 +182,9 @@ void drawTrophies(void)
if (!t->hidden)
{
drawText(x + 85, y - 10, 20, TA_LEFT, colors.white, t->title);
drawText(x + 85, y + 20, 18, TA_LEFT, colors.lightGrey, t->description);
drawText(x + 85, y + 48, 18, TA_LEFT, colors.lightGrey, "-");
drawText(x + 85, y - 10, 20, TA_LEFT, colors.lightGrey, t->title);
drawText(x + 85, y + 20, 18, TA_LEFT, colors.darkGrey, t->description);
drawText(x + 85, y + 48, 18, TA_LEFT, colors.darkGrey, "-");
}
else
{