Accumulate damage timer faster on Easy campaign.

This commit is contained in:
Steve 2017-05-16 08:13:01 +01:00
parent 3f19e6d1e9
commit 9e61653ea4
1 changed files with 4 additions and 0 deletions

View File

@ -466,6 +466,10 @@ void damageFighter(Entity *e, int amount, long flags)
e->aiDamageTimer = FPS;
e->aiDamagePerSec += amount;
if (game.difficulty == DIFFICULTY_EASY)
{
e->aiDamagePerSec += (amount * 2);
}
if (flags & BF_SYSTEM_DAMAGE)
{