Accumulate damage timer faster on Easy campaign.
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@ -466,6 +466,10 @@ void damageFighter(Entity *e, int amount, long flags)
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e->aiDamageTimer = FPS;
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e->aiDamageTimer = FPS;
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e->aiDamagePerSec += amount;
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e->aiDamagePerSec += amount;
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if (game.difficulty == DIFFICULTY_EASY)
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{
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e->aiDamagePerSec += (amount * 2);
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}
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if (flags & BF_SYSTEM_DAMAGE)
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if (flags & BF_SYSTEM_DAMAGE)
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{
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{
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