Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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@ -194,7 +194,7 @@ void doPlayerSelect(void)
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app.keyboard[SDL_SCANCODE_RIGHT] = 0;
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app.keyboard[SDL_SCANCODE_RIGHT] = 0;
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}
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}
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if (app.keyboard[SDL_SCANCODE_RETURN])
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if (app.keyboard[SDL_SCANCODE_RETURN] && player->health > 0)
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{
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{
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battle.playerSelect = 0;
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battle.playerSelect = 0;
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