i18n updates.
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: TBFTSS: The Pandoran War\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-06-04 16:02:20+0100\n"
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"POT-Creation-Date: 2017-08-12 08:33:27+0100\n"
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"PO-Revision-Date: ???\n"
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"Last-Translator: ???\n"
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"Language-Team: ???\n"
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@ -289,6 +289,27 @@ msgstr ""
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msgid "%s has fallen to the Pandorans"
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msgstr ""
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msgid "Fighter Database"
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msgstr ""
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msgid "Page %d / %d"
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msgstr ""
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msgid "Destroyed"
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msgstr ""
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msgid "Affiliation"
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msgstr ""
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msgid "Armour"
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msgstr ""
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msgid "Shield"
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msgstr ""
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msgid "Speed"
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msgstr ""
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msgid "Percent Complete"
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msgstr ""
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@ -403,9 +424,6 @@ msgstr ""
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msgid "Stats"
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msgstr ""
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msgid "Page %d / %d"
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msgstr ""
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msgid "Trophies"
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msgstr ""
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@ -520,6 +538,9 @@ msgstr ""
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msgid "Start Mission"
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msgstr ""
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msgid "X"
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msgstr ""
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msgid "Campaign"
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msgstr ""
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@ -2605,12 +2626,24 @@ msgstr ""
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msgid "Picking up incoming Tzac corvettes."
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msgstr ""
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msgid "We need to take down those capital ships, right away. Lt. Cdr. Dodds, lead the strike."
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msgstr ""
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msgid "HMS 711-444 has been taken down."
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msgstr ""
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msgid "HMS 313-777 is out of the game."
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msgstr ""
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msgid "We're losing captial ships! We can't continue like this!"
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msgstr ""
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msgid "The Pandoran forces are closing in on Flint. They will commence planetary bombardment if allowed to get any closer."
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msgstr ""
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msgid "Dammit! That's all three of our corvettes down!"
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msgstr ""
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msgid "Dodds, Commodore Parks has ordered that you pull out immediately."
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msgstr ""
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@ -32,6 +32,12 @@ static Widget *prev;
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static Widget *next;
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static char *DB_TEXT;
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static char *PAGE_TEXT;
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static char *DESTROYED_TEXT;
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static char *AFFILIATION_TEXT;
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static char *ARMOUR_TEXT;
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static char *SHIELD_TEXT;
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static char *SPEED_TEXT;
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static char *MISSILES_TEXT;
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static const char *gunName[BT_MAX];
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static Entity **dbFighters;
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static float rotation;
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@ -41,6 +47,13 @@ void initFighterDatabase(void)
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DB_TEXT = _("Fighter Database");
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PAGE_TEXT = _("Page %d / %d");
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DESTROYED_TEXT = _("Destroyed");
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AFFILIATION_TEXT = _("Affiliation");
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ARMOUR_TEXT = _("Armour");
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SHIELD_TEXT = _("Shield");
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SPEED_TEXT = _("Speed");
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MISSILES_TEXT = _("Missiles");
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dbFighters = getDBFighters(&maxPages);
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gunName[BT_NONE] = "";
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@ -108,12 +121,12 @@ void drawFighterDatabase(void)
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blitRotated(fighter->texture, r.x + (r.w / 2), 250, rotation);
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drawText(r.x + (r.w / 2), 290, 18, TA_CENTER, colors.lightGrey, "Destroyed: %d", numDestroyed);
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drawText(r.x + (r.w / 2), 290, 18, TA_CENTER, colors.lightGrey, "%s: %d", DESTROYED_TEXT, numDestroyed);
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drawText(r.x + 25, 200, 22, TA_LEFT, colors.white, "Affiliation: %s", fighter->affiliation);
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drawText(r.x + 25, 240, 22, TA_LEFT, colors.white, "Armour: %d", fighter->health);
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drawText(r.x + 25, 280, 22, TA_LEFT, colors.white, "Shield: %d", fighter->shield);
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drawText(r.x + 25, 320, 22, TA_LEFT, colors.white, "Speed: %.0f", ((fighter->speed * fighter->speed) * FPS));
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drawText(r.x + 25, 200, 22, TA_LEFT, colors.white, "%s: %s", AFFILIATION_TEXT, fighter->affiliation);
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drawText(r.x + 25, 240, 22, TA_LEFT, colors.white, "%s: %d", ARMOUR_TEXT, fighter->health);
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drawText(r.x + 25, 280, 22, TA_LEFT, colors.white, "%s: %d", SHIELD_TEXT, fighter->shield);
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drawText(r.x + 25, 320, 22, TA_LEFT, colors.white, "%s: %.0f", SPEED_TEXT, ((fighter->speed * fighter->speed) * FPS));
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y = 200;
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