Only initially add active entities to quadtree.
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@ -556,10 +556,13 @@ void addAllEntsToQuadtree(void)
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Entity *e;
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for (e = battle.entityHead.next ; e != NULL ; e = e->next)
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{
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if (e->active)
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{
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addToQuadtree(e, &battle.quadtree);
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}
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}
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}
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static int drawComparator(const void *a, const void *b)
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{
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