Typo fix.
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@ -1,6 +1,7 @@
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Changelog
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Changelog
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1.5.1
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1.5.1
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* Updated Catalan translation (thanks, oriolhub)
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* Updated Catalan translation (thanks, oriolhub)
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* Misc bug and compile fixes.
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* Misc bug and compile fixes.
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@ -61,16 +61,16 @@ void initSDL(int argc, char *argv[])
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/* done in src/plat/ */
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/* done in src/plat/ */
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createSaveFolder();
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createSaveFolder();
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loadConfig(argc, argv);
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loadConfig(argc, argv);
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rendererFlags = SDL_RENDERER_ACCELERATED;
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rendererFlags = SDL_RENDERER_ACCELERATED;
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if (app.vSync)
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if (app.vSync)
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{
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{
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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}
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}
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windowFlags = 0;
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windowFlags = 0;
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if (app.fullscreen)
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if (app.fullscreen)
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@ -148,9 +148,9 @@ void initGameSystem(void)
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};
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};
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initAtlas();
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initAtlas();
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initInput();
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initInput();
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numInitFuns = sizeof(initFuncs) / sizeof(void*);
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numInitFuns = sizeof(initFuncs) / sizeof(void*);
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for (i = 0 ; i < numInitFuns ; i++)
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for (i = 0 ; i < numInitFuns ; i++)
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@ -162,7 +162,7 @@ void initGameSystem(void)
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}
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}
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/*
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/*
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* Just in case the initial loading takes a while on the target machine. The rest of the loading a pretty quick by comparison.
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* Just in case the initial loading takes a while on the target machine. The rest of the loading is pretty quick by comparison.
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*/
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*/
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static void showLoadingStep(float step, float maxSteps)
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static void showLoadingStep(float step, float maxSteps)
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{
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{
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@ -195,10 +195,10 @@ static void showLoadingStep(float step, float maxSteps)
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static void loadConfig(int argc, char *argv[])
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static void loadConfig(int argc, char *argv[])
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{
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{
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char *configFilename;
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char *configFilename;
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/* load default config first */
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/* load default config first */
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loadConfigFile("data/app/"CONFIG_FILENAME);
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loadConfigFile("data/app/"CONFIG_FILENAME);
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/* load saved config */
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/* load saved config */
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configFilename = getSaveFilePath(CONFIG_FILENAME);
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configFilename = getSaveFilePath(CONFIG_FILENAME);
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@ -206,13 +206,13 @@ static void loadConfig(int argc, char *argv[])
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{
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{
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loadConfigFile(configFilename);
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loadConfigFile(configFilename);
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}
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}
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handleCommandLineConfig(argc, argv);
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handleCommandLineConfig(argc, argv);
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/* don't go higher than 8K or lower than 1280 x 720 */
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/* don't go higher than 8K or lower than 1280 x 720 */
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app.winWidth = MIN(MAX(app.winWidth, 1280), 7680);
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app.winWidth = MIN(MAX(app.winWidth, 1280), 7680);
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app.winHeight = MIN(MAX(app.winHeight, 720), 4320);
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app.winHeight = MIN(MAX(app.winHeight, 720), 4320);
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/* so that the player doesn't get confused if this is a new game */
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/* so that the player doesn't get confused if this is a new game */
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saveConfig();
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saveConfig();
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}
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}
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@ -233,7 +233,7 @@ static void loadConfigFile(char *filename)
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app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.musicVolume = cJSON_GetObjectItem(root, "musicVolume")->valueint;
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app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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app.soundVolume = cJSON_GetObjectItem(root, "soundVolume")->valueint;
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app.vSync = getJSONValue(root, "vSync", 1);
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app.vSync = getJSONValue(root, "vSync", 1);
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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controlsJSON = cJSON_GetObjectItem(root, "controls");
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if (controlsJSON)
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if (controlsJSON)
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{
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{
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@ -257,7 +257,7 @@ static void loadConfigFile(char *filename)
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node = node->next;
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node = node->next;
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}
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}
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}
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}
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gameplayJSON = cJSON_GetObjectItem(root, "gameplay");
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gameplayJSON = cJSON_GetObjectItem(root, "gameplay");
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if (gameplayJSON)
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if (gameplayJSON)
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{
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{
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@ -305,7 +305,7 @@ void saveConfig(void)
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cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
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cJSON_AddItemToObject(controlsJSON, "keys", keysJSON);
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cJSON_AddItemToObject(controlsJSON, "mouse", mouseJSON);
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cJSON_AddItemToObject(controlsJSON, "mouse", mouseJSON);
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cJSON_AddItemToObject(root, "controls", controlsJSON);
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cJSON_AddItemToObject(root, "controls", controlsJSON);
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gameplayJSON = cJSON_CreateObject();
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gameplayJSON = cJSON_CreateObject();
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cJSON_AddNumberToObject(gameplayJSON, "friendlyFire", app.gameplay.friendlyFire);
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cJSON_AddNumberToObject(gameplayJSON, "friendlyFire", app.gameplay.friendlyFire);
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cJSON_AddNumberToObject(gameplayJSON, "autoSwitchPlayerTarget", app.gameplay.autoSwitchPlayerTarget);
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cJSON_AddNumberToObject(gameplayJSON, "autoSwitchPlayerTarget", app.gameplay.autoSwitchPlayerTarget);
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@ -327,7 +327,7 @@ void saveConfig(void)
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static void handleCommandLineConfig(int argc, char *argv[])
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static void handleCommandLineConfig(int argc, char *argv[])
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{
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{
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int i;
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int i;
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for (i = 1 ; i < argc ; i++)
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for (i = 1 ; i < argc ; i++)
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{
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{
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if (strcmp(argv[i], "-size") == 0)
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if (strcmp(argv[i], "-size") == 0)
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@ -366,17 +366,17 @@ void cleanup(void)
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destroyWidgets();
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destroyWidgets();
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destroyResources();
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destroyResources();
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destroyFighterDatabase();
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destroyFighterDatabase();
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destroyFighterStats();
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destroyFighterStats();
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destroyCredits();
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destroyCredits();
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, "Done");
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SDL_DestroyRenderer(app.renderer);
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SDL_DestroyRenderer(app.renderer);
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SDL_DestroyWindow(app.window);
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SDL_DestroyWindow(app.window);
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TTF_Quit();
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TTF_Quit();
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