Always show target sphere.

This commit is contained in:
Steve 2015-11-13 16:56:22 +00:00
parent f883423875
commit ddf5a3106f
1 changed files with 6 additions and 2 deletions

View File

@ -224,16 +224,20 @@ static void drawPlayerTargeter(void)
float angle;
int x, y;
if (player->target || battle.missionTarget)
if (player->target || battle.missionTarget || battle.extractionPoint)
{
if (player->target)
{
SDL_SetTextureColorMod(targetCircle, 255, 0, 0);
}
else
else if (battle.missionTarget)
{
SDL_SetTextureColorMod(targetCircle, 0, 255, 0);
}
else
{
SDL_SetTextureColorMod(targetCircle, 255, 255, 0);
}
blit(targetCircle, player->x - battle.camera.x, player->y - battle.camera.y, 1);
}