Trophy prototyping.
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@ -132,9 +132,9 @@ static void doBattle(void)
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battle.planet.x -= ssx * 0.05;
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battle.planet.y -= ssy * 0.05;
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doObjectives();
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doChallenges();
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doHud();
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@ -160,9 +160,9 @@ static void doBattle(void)
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if (battle.status == MS_IN_PROGRESS)
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{
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doScript();
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battle.stats[STAT_TIME]++;
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if (battle.stats[STAT_TIME] % FPS == 0)
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{
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runScriptFunction("TIME %d", battle.stats[STAT_TIME] / 60);
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@ -367,7 +367,7 @@ static void postBattle(void)
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game.stats[i] += battle.stats[i];
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}
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}
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updateAccuracyStats(game.stats);
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if (!game.currentMission->challengeData.isChallenge)
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@ -375,6 +375,11 @@ static void postBattle(void)
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if (game.currentMission && !game.currentMission->completed)
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{
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game.currentMission->completed = (battle.status == MS_COMPLETE || !battle.numObjectivesTotal);
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if (game.currentMission->completed && game.currentMission->trophyId)
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{
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awardTrophy(game.currentMission->trophyId);
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}
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}
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}
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}
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@ -334,3 +334,12 @@ enum
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STAT_TIME,
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STAT_MAX
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};
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enum
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{
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TROPHY_BRONZE,
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TROPHY_SILVER,
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TROPHY_GOLD,
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TROPHY_PLATINUM,
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TROPHY_MAX
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};
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@ -61,6 +61,8 @@ Mission *loadMissionMeta(char *filename)
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mission->requires = getJSONValue(root, "requires", 0);
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mission->trophyId = getJSONValueStr(root, "trophyId", NULL);
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if (cJSON_GetObjectItem(root, "epic"))
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{
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mission->epic = 1;
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@ -20,14 +20,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "trophies.h"
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static int recentlyAwarded;
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static void loadTrophyData(char *filename);
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static void resetAlert(void);
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static Trophy *alertTrophy;
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static SDL_Texture *trophyIcons[TROPHY_MAX];
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static SDL_Rect alertRect;
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static float alertDX;
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static int alertTimer;
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void initTrophies(void)
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{
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recentlyAwarded = 0;
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loadTrophyData("data/trophies/trophies.json");
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trophyIcons[TROPHY_BRONZE] = getTexture("gfx/trophies/bronze.png");
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trophyIcons[TROPHY_SILVER] = getTexture("gfx/trophies/silver.png");
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trophyIcons[TROPHY_GOLD] = getTexture("gfx/trophies/gold.png");
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trophyIcons[TROPHY_PLATINUM] = getTexture("gfx/trophies/platinum.png");
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resetAlert();
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}
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void awardTrophy(char *id)
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@ -41,29 +52,70 @@ void awardTrophy(char *id)
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t->awarded = 1;
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t->awardDate = time(NULL);
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t->notify = 1;
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recentlyAwarded++;
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}
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}
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}
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void drawTrophyAlerts(void)
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void doTrophies(void)
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{
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Trophy *t;
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if (recentlyAwarded)
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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{
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for (t = game.trophyHead.next ; t != NULL ; t = t->next)
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if (t->notify)
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{
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if (t->notify)
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if (alertTrophy != t)
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{
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/* handle notification */
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return;
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alertTrophy = t;
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playSound(SND_TROPHY);
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}
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alertRect.x += alertDX;
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if (alertRect.x > -50)
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{
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alertDX *= 0.95;
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}
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if (--alertTimer <= 0)
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{
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t->notify = 0;
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resetAlert();
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}
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return;
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}
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}
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}
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static void resetAlert(void)
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{
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alertRect.w = 300;
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alertRect.h = 100;
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alertRect.x = -alertRect.w;
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alertRect.y = 10;
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alertDX = 3;
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alertTimer = FPS * 3;
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}
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void drawTrophyAlert(void)
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{
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if (alertTrophy)
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{
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SDL_SetRenderDrawColor(app.renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(app.renderer, &alertRect);
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SDL_SetRenderDrawColor(app.renderer, 64, 64, 64, SDL_ALPHA_OPAQUE);
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SDL_RenderDrawRect(app.renderer, &alertRect);
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drawText(alertRect.x + 5, alertRect.y + 5, 30, TA_LEFT, colors.white, alertTrophy->title);
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drawText(alertRect.x + 5, alertRect.y + 45, 20, TA_LEFT, colors.white, alertTrophy->description);
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blit(trophyIcons[alertTrophy->value], alertRect.x + alertRect.w - 64, alertRect.y + 10, 0);
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}
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}
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void drawTrophies(void)
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{
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}
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@ -102,8 +154,8 @@ static void loadTrophyData(char *filename)
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memset(t, 0, sizeof(Trophy));
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STRNCPY(t->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
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STRNCPY(t->title, cJSON_GetObjectItem(node, "title")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->title, _(cJSON_GetObjectItem(node, "title")->valuestring), MAX_DESCRIPTION_LENGTH);
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STRNCPY(t->description, _(cJSON_GetObjectItem(node, "description")->valuestring), MAX_DESCRIPTION_LENGTH);
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t->value = lookup(cJSON_GetObjectItem(node, "value")->valuestring);
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t->hidden = getJSONValue(node, "hidden", 0);
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@ -168,6 +168,11 @@ void initLookups(void)
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addLookup("STAT_CAPITAL_SHIPS_DESTROYED", STAT_CAPITAL_SHIPS_DESTROYED);
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addLookup("STAT_CAPITAL_SHIPS_LOST", STAT_CAPITAL_SHIPS_LOST);
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addLookup("STAT_TIME", STAT_TIME);
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addLookup("TROPHY_BRONZE", TROPHY_BRONZE);
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addLookup("TROPHY_SILVER", TROPHY_SILVER);
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addLookup("TROPHY_GOLD", TROPHY_GOLD);
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addLookup("TROPHY_PLATINUM", TROPHY_PLATINUM);
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}
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static void addLookup(char *name, long value)
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