Commit Graph

1166 Commits

Author SHA1 Message Date
Steve 7fd17e8ebe Added powercore item. 2016-05-12 09:34:58 +01:00
Steve a04c3321e7 Always set next to null after memcpy. 2016-05-12 09:34:48 +01:00
Steve bd1dac445a Fighter damage indication fix. 2016-05-12 09:34:33 +01:00
Steve 2e17d68b47 Added death match challenges. 2016-05-12 09:34:09 +01:00
Steve 65ef43754e Various updates. 2016-05-11 09:54:05 +01:00
Steve 27dae461e6 Logo updated to be consistent with website. 2016-05-11 09:53:50 +01:00
Steve ceac73c348 Challenge 20. 2016-05-11 09:53:29 +01:00
Steve 9b6144de5b Disable limit of 5. 2016-05-10 14:56:57 +01:00
Steve a3590f3580 Use player->side instead of SIDE_ALLIES. 2016-05-10 14:56:33 +01:00
Steve 025e72822b Use battle.hasThreats to determine if all enemies have been defeated. 2016-05-10 14:56:10 +01:00
Steve 6dcbd265d9 Restrict controls when player is dead or disabled. 2016-05-10 10:03:17 +01:00
Steve 09ecd97f29 Set logging type after memset of app and dev, to allow -debug to work correctly. 2016-05-10 10:00:42 +01:00
Steve afd88ba8ed Added challenge 19. 2016-05-10 10:00:19 +01:00
Steve 894997fdf3 Angel tweaks. 2016-05-10 10:00:12 +01:00
Steve f9922e3bf1 Allow mines to be destroyed by any shot. 2016-05-10 09:59:53 +01:00
Steve 2198db980b Health bars should be green for player-align craft. 2016-05-10 09:59:39 +01:00
Steve e631133983 Show disable and kill limit on hud. 2016-05-10 09:59:21 +01:00
Steve 3537265e6a Added disable limit to challenges. 2016-05-10 09:59:06 +01:00
Steve a335b738a7 Added Angel, a rarely seen INF fighter equipped with mag cannons. 2016-05-09 11:23:57 +01:00
Steve 7d9e852659 Tidied headers. 2016-05-09 09:45:02 +01:00
Steve 136bfbda8b Don't save game here, it can result in wiped saves due to start up errors. 2016-05-09 09:43:19 +01:00
Steve 1d253038b6 Added challenge 18. 2016-05-09 09:34:31 +01:00
Steve a38f21bd95 Set logging level before anything else. 2016-05-09 09:34:22 +01:00
Steve 410400633b Hashcode should use unsigned long. 2016-05-09 09:34:04 +01:00
Steve 6287e10746 Allow challenges to specify that all enemies must be defeated before activating waypoint. 2016-05-09 09:33:35 +01:00
Steve 9c9f456c6e Removed track-1.mp3 - too short. 2016-05-09 09:33:01 +01:00
Steve a5aea11e6f Appended number to description and name. 2016-05-09 09:32:46 +01:00
Steve 09086c72cb Parentheses 2016-05-08 19:02:05 +01:00
Steve ad7a7788a0 Default to INFO level. 2016-05-08 19:01:09 +01:00
Steve 3f24761afc Don't retreat units. 2016-05-08 19:00:54 +01:00
Steve f51557f801 Prevent player from moving if system power <= 0. 2016-05-08 19:00:14 +01:00
Steve 86e0443067 Challenge tweaks. 2016-05-08 18:59:44 +01:00
Steve 16a04fec14 v0.7 updates. 2016-05-08 08:56:19 +01:00
Steve 5d98de8706 Added challenge 17. 2016-05-08 08:56:08 +01:00
Steve d202610ca0 Don't update challenge times if player is dead and deaths aren't allowed. 2016-05-08 08:56:00 +01:00
Steve a16dfeb997 Only NULL player during player select. 2016-05-08 08:55:40 +01:00
Steve 98f9663edb Complete mission on escape only in campaign mode. 2016-05-08 08:44:14 +01:00
Steve 7853244087 End challenge if player has escaped. 2016-05-08 08:43:37 +01:00
Steve 23e38a6313 Allow player to be disabled in Challenge mode. 2016-05-08 08:43:16 +01:00
Steve a8e447b870 i18n updates. 2016-05-07 16:36:12 +01:00
Steve f7684fc6ba Impose 4 minute time limit. 2016-05-07 16:36:02 +01:00
Steve 3694c1249d Don't hardcode radar blips to be green for allies, etc. 2016-05-07 16:35:51 +01:00
Steve d4565f3bc7 Challenge 16. 2016-05-07 10:45:03 +01:00
Steve 5a451bb2e9 Allow for scripted challenge fails. 2016-05-07 10:44:56 +01:00
Steve ce3eeadeee CAP_HELPLESS -> CAP_DISABLED 2016-05-07 10:40:30 +01:00
Steve 9063ec84a7 Removed duplicate externs from headers. 2016-05-06 16:14:41 +01:00
Steve e27c60156e Misc. code clean up. 2016-05-06 12:44:36 +01:00
Steve 0f8b02285e Paginate challenges selection screen. 2016-05-06 12:44:17 +01:00
Steve 9dade23e46 Hint as to what to do. 2016-05-06 11:38:01 +01:00
Steve c3365d2766 Truly random items. 2016-05-06 11:37:47 +01:00