Commit Graph

1676 Commits

Author SHA1 Message Date
Steve 74c75155e3 Build fixes. 2016-05-20 22:39:07 +01:00
Steve 946afe4a02 Removed INTERVAL script checking - unused. 2016-05-20 10:54:09 +01:00
Steve 5e282b46f7 Updated Trespasser trophy. 2016-05-20 10:51:48 +01:00
Steve 7e7b8c5454 Moved max suspicion reaction to scripts in missions. 2016-05-20 10:51:35 +01:00
Steve 67ad2f0cb5 Final optional mission. 2016-05-20 09:53:14 +01:00
Steve fba7fc1f54 Misc. clean up. 2016-05-20 09:53:06 +01:00
Steve 6afbc40d6c Allow hasSuspicionLevel to be specified in mission file. 2016-05-20 09:52:45 +01:00
Steve e5092291d3 Don't check for team mates if the player is on the side of the Pandorans. 2016-05-20 09:52:23 +01:00
Steve c090942f81 Implemented updateEntitySide(). 2016-05-20 09:51:53 +01:00
Steve c17f1af851 Added AIF_ZAK_SUSPICIOUS. 2016-05-20 09:51:34 +01:00
Steve 36228ac167 Removed EF_MISSION_TARGET - too busy. 2016-05-19 16:53:02 +01:00
Steve e45485cee8 Don't display messages if you're a Pandoran ship. 2016-05-19 16:52:47 +01:00
Steve e972bc0224 Clip suspicion % to 0. 2016-05-19 16:52:13 +01:00
Steve 5efc353564 Added INF Shiv to mission. 2016-05-19 12:26:17 +01:00
Steve 4365e566e7 Infiltration mission 4 tweaks. 2016-05-19 10:54:36 +01:00
Steve de2a29e4b6 Show suspicion % on HUD. 2016-05-19 10:54:25 +01:00
Steve 6387739c2b Start of infiltration mission 4. 2016-05-19 09:31:52 +01:00
Steve ebf95cb631 Only raise suspicion level if the battle is in progress. 2016-05-19 09:31:37 +01:00
Steve 5a250e73d2 Also run ALL_OBJECTIVES_COMPLETE in doObjectives(). 2016-05-19 09:31:09 +01:00
Steve 5f6a4d1b16 Removed unneeded debugging. 2016-05-19 09:30:33 +01:00
Steve e98b354ce2 Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly. 2016-05-19 09:30:15 +01:00
Steve 6f0e8ee397 Minimum width for trophy alert. 2016-05-19 08:53:14 +01:00
Steve e7cfa09f8a Lower suspicion a little more quickly when bullets land. 2016-05-19 08:52:57 +01:00
Steve c02c4686f3 Handle lowering suspicion level in main entity code. 2016-05-19 08:52:34 +01:00
Steve ee16c25a9b Fix for capital ship destruction triggers. 2016-05-19 08:52:11 +01:00
Steve e0fb778c10 SIDE_REBEL -> SIDE_TZAC 2016-05-18 12:23:42 +01:00
Steve 2c64f5f8c0 Debugging. 2016-05-18 09:51:16 +01:00
Steve 5960e881ea CHANGELOG updates. 2016-05-18 09:49:19 +01:00
Steve 0b72d5c859 Reduced max suspicion level. 2016-05-18 09:49:11 +01:00
Steve 5999bc12d6 Clip suspicion level to 0 on HUD. 2016-05-18 09:48:56 +01:00
Steve 0b1045cadc Debugging. 2016-05-18 09:48:18 +01:00
Steve 01376bfbb5 Allow suspicion level to become negative. 2016-05-18 09:48:06 +01:00
Steve 8f438c4467 Deactivate jumpgate if Pandoran choose to attack the player. 2016-05-18 09:47:27 +01:00
Steve 592a020bb3 Start of infiltration mission 3. 2016-05-18 09:47:01 +01:00
Steve dd27aee395 Lowered Angel armour and shield. 2016-05-18 09:46:47 +01:00
Steve e7dfcedacf Added EF_COMMON_FIGHTER flag to Dart. 2016-05-17 19:19:31 +01:00
Steve 2b3c0f739e i18n updates. 2016-05-17 19:03:25 +01:00
Steve 2c8a221897 Requires 10, not 0. 2016-05-17 19:03:14 +01:00
Steve b55574a9e6 Start of Frequent Flyer trophy. 2016-05-17 19:02:58 +01:00
Steve 8bbe9f69e2 Removed unused TT_PLAYER_ESCAPED. 2016-05-17 16:04:03 +01:00
Steve 5ba5fa54e7 Moved waypoints closer in. Using TT_STOLEN, instead of TT_ESCAPED for objective type. 2016-05-17 16:02:32 +01:00
Steve dd407e2f1c Don't allow an objective to be failed and completed at the same time. 2016-05-17 15:55:18 +01:00
Steve 7d49b11326 Infiltration mission 2. 2016-05-17 13:50:19 +01:00
Steve 3593832a76 Activate / deactivate nodes as well as jumpgate. 2016-05-17 13:49:33 +01:00
Steve e7bfeef2cd Suspicion tweaks. 2016-05-17 13:49:21 +01:00
Steve 3778b2e22e Don't become suspicious if still in cool off period. 2016-05-17 13:47:36 +01:00
Steve 96f94dba14 Update the Player escape objective when using a jumpgate. 2016-05-17 13:47:04 +01:00
Steve 60d477b754 Don't become suspicious of the player immediately after combat ends. 2016-05-17 11:34:32 +01:00
Steve d3091caed5 Don't circle your destination if you're near it. 2016-05-17 11:34:08 +01:00
Steve 6794a3c268 Entities with SIDE_NONE don't count as enemies. 2016-05-17 11:32:48 +01:00