Steve
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40c4557704
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Code tidy.
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2018-12-06 17:07:16 +00:00 |
Steve
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934b2a6d67
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Various graphics fixes.
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2018-12-06 16:52:13 +00:00 |
Steve
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6d8cb00e3e
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Start of font / sprite atlas.
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2018-12-06 08:37:19 +00:00 |
Steve
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aad8551c84
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Updated copyright dates.
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2018-04-29 10:01:09 +01:00 |
Steve
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9e45c3fcd6
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Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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5a09e2a63e
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Tidied headers.
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2016-08-01 11:01:33 +01:00 |
Steve
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7547e14c9f
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Scale shield effect size, to better match ship (mostly for supply ships).
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2016-07-22 11:07:35 +01:00 |
Steve
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4a1958319c
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Don't use quadtree for drawing.
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2016-04-02 16:37:49 +01:00 |
Steve
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e28390a496
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Added array resize function (not using realloc because it doesn't zero the new array).
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2016-03-05 23:56:21 +00:00 |
Steve
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239845a279
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Array resize bug fixes.
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2016-02-24 23:12:13 +00:00 |
Sweeney
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56540a56ac
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Start of bullet, debris, and effect performance updates. Dynamic array sizing.
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2016-02-24 15:02:51 +00:00 |
Steve
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cedbed4dc8
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Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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048d3b17e0
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Shield hit effect optimisation.
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2015-11-22 16:51:11 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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24bf15ce09
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |