Commit Graph

1003 Commits

Author SHA1 Message Date
Steve a49817ba2e Leader following AI bug fix. 2016-04-15 11:31:11 +01:00
Steve b086fc32e4 Grammar. 2016-04-15 09:53:20 +01:00
Steve 5887f30100 Dart naming update (SimpleDart = Simple Dart, etc) 2016-04-15 08:51:49 +01:00
Steve 72eb6c5cc7 Always display pilot rank. 2016-04-15 08:51:12 +01:00
Steve af23169345 Mission tweaks. 2016-04-15 08:50:25 +01:00
Steve 451b7e7fc3 Mission data update. 2016-04-15 08:50:00 +01:00
Steve 915eec5cf0 Allow shadow mines to hunt player, or wander around if not near them. 2016-04-14 16:10:21 +01:00
Steve 7dea0c440e Aster doesn't have a planet, as it's a star system. 2016-04-14 16:09:41 +01:00
Steve 085cfd0f9a Updated with v0.6 features. 2016-04-14 11:58:27 +01:00
Steve 423af8fa50 Start of 3rd Aster mission. 2016-04-14 11:58:04 +01:00
Steve 6a36367544 Misc. mission tweaks. 2016-04-14 11:57:48 +01:00
Steve 7eee4d3d8e Spawner updates. 2016-04-14 11:56:58 +01:00
Steve 9c8b7af0d6 Added Shadow Mine. 2016-04-14 11:56:42 +01:00
Steve 8defda34e7 Marked civilians as NO_KILL. 2016-04-13 11:47:20 +01:00
Steve d976c7d3c8 Don't fire missiles at things flagged with EF_NO_KILL. 2016-04-13 11:46:42 +01:00
Steve d2412c2dcb Restore speed of disabled entity when being towed. 2016-04-13 11:46:23 +01:00
Steve 4382e42f40 Stats. Just for fun. 2016-04-13 11:04:55 +01:00
Steve 561f427c13 Engine effect bug fix. 2016-04-13 11:04:47 +01:00
Steve 2af802231a Load challenges in Challenge.c 2016-04-13 11:04:28 +01:00
Steve 19f69a6ffb Added challenge 14. 2016-04-13 11:04:15 +01:00
Steve daa7539272 Added rapid fire plasma turret. 2016-04-13 11:04:06 +01:00
Steve f944222d7c Spawner bug fix. 2016-04-13 11:03:04 +01:00
Steve 5fa24f55f2 Added Survive challenge type. 2016-04-13 11:02:08 +01:00
Steve 97d7e542e2 i18n updates. 2016-04-12 08:41:48 +01:00
Steve 9ad7f87ca9 Misc. tidy up. 2016-04-12 08:41:13 +01:00
Steve 52e219473c Misc. mission tweaks. 2016-04-12 08:41:01 +01:00
Steve ffbbe96d80 Added Tzac SK-34. 2016-04-12 08:40:42 +01:00
Steve 0150a8e1a1 0 as default for unused mouse button seems safe. 2016-04-11 08:45:09 +01:00
Steve 8e6fcf81fa Using constants for save and config filenames. 2016-04-11 08:44:36 +01:00
Steve 476308175c Replaced Blizzards with SK-31s. Blizzards will come later. 2016-04-11 08:44:02 +01:00
Steve e8f791d96a Added SK-31, medium class Tzac fighter. 2016-04-11 08:43:37 +01:00
Steve 78f125a4ec Added challenge icons. 2016-04-10 12:00:29 +01:00
Steve 9ed0e975a6 Added challenge 13. 2016-04-10 09:35:36 +01:00
Steve bcb634befb Player kill count bug fix. 2016-04-10 09:35:30 +01:00
Steve 61b3ede526 Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking. 2016-04-10 08:36:27 +01:00
Steve 379b01fe32 Shield and rate of fire tweaks. 2016-04-10 08:24:17 +01:00
Steve 4652d6c7e4 Lowered component health. 2016-04-10 08:23:59 +01:00
Steve aa399e1b27 Mission tweaks. 2016-04-10 08:23:49 +01:00
Steve 6c8349781c Use quadtree for drawing, now that quadtree bug is squashed (hopefully). 2016-04-09 18:13:59 +01:00
Steve bea850f755 Wander fixes. 2016-04-09 17:40:34 +01:00
Steve 90d157411a Quadtree fetch fix. 2016-04-09 17:39:24 +01:00
Steve cb6ad171a7 Jumpgates are neutral by default. 2016-04-09 15:48:00 +01:00
Steve 3fe01427d1 First Antomis mission. 2016-04-09 13:24:13 +01:00
Steve ea00590fea Description update. 2016-04-09 13:24:04 +01:00
Steve c716f84884 Allow bullets to still hit immortal entities, but not inflict any real damage. 2016-04-09 13:23:54 +01:00
Steve a5676b9b49 Added EF_AI_IGNORE, to tell AI to ignore entities. 2016-04-09 13:23:10 +01:00
Steve 57e9d6d036 EF_NO_TARGET -> EF_NO_PLAYER_TARGET 2016-04-09 13:22:45 +01:00
Steve 554c3678df Made COMPONENTS more generic, not just for capital ships. 2016-04-09 13:22:20 +01:00
Steve e0adc2baee Show jumpgate and components as white on radar. 2016-04-09 13:21:40 +01:00
Steve 64b85f122e Added components to jumpgate, to allow it to be targetted. 2016-04-09 13:21:19 +01:00