Steve
|
5f6a4d1b16
|
Removed unneeded debugging.
|
2016-05-19 09:30:33 +01:00 |
Steve
|
c02c4686f3
|
Handle lowering suspicion level in main entity code.
|
2016-05-19 08:52:34 +01:00 |
Steve
|
e0fb778c10
|
SIDE_REBEL -> SIDE_TZAC
|
2016-05-18 12:23:42 +01:00 |
Steve
|
01376bfbb5
|
Allow suspicion level to become negative.
|
2016-05-18 09:48:06 +01:00 |
Steve
|
b55574a9e6
|
Start of Frequent Flyer trophy.
|
2016-05-17 19:02:58 +01:00 |
Steve
|
96f94dba14
|
Update the Player escape objective when using a jumpgate.
|
2016-05-17 13:47:04 +01:00 |
Steve
|
f8590ce106
|
React quickly to retreat call (might be wandering for several more seconds).
|
2016-05-17 11:31:42 +01:00 |
Steve
|
8e8e0394fd
|
Remove wander flag when retreating.
|
2016-05-17 11:17:54 +01:00 |
Steve
|
ee4e88668e
|
Added suspicion level, for optional missions.
|
2016-05-16 10:54:46 +01:00 |
Steve
|
50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |
Steve
|
f97e0bc299
|
Report number of civilians killed.
|
2016-04-06 12:56:48 +01:00 |
Steve
|
5e1220b9a4
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
|
2016-04-04 11:30:27 +01:00 |
Steve
|
29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
|
2016-04-04 11:23:32 +01:00 |
Steve
|
e7190150bf
|
Added killedBy, for easier stat counting.
|
2016-04-03 08:37:31 +01:00 |
Steve
|
a64b41f851
|
Allow challenges to be completed even if the player is killed.
|
2016-04-02 09:37:39 +01:00 |
Steve
|
e278374490
|
Merge from develop.
|
2016-03-27 11:21:23 +01:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
|
2016-03-17 08:11:52 +00:00 |
Steve
|
09e676d713
|
Added simple die, to prevent swarmers spreading debris everywhere.
|
2016-03-16 06:53:07 +00:00 |
Steve
|
13344ddc06
|
Made many attributes optional.
|
2016-03-14 17:55:34 +00:00 |
Steve
|
4e8b85b6a1
|
Removed script-based spawner. Redundant.
|
2016-03-14 11:28:01 +00:00 |
Steve
|
160f65a15b
|
Added EF_NO_KILL_INC to prevent kill count increment.
|
2016-03-13 10:50:32 +00:00 |
Steve
|
f5b3933a87
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
|
2016-03-12 18:28:43 +00:00 |
Steve
|
0a69dd0e5e
|
Merge from develop.
|
2016-03-12 18:22:48 +00:00 |
Steve
|
a5509b5bcd
|
Logging updates.
|
2016-03-12 15:12:52 +00:00 |
Steve
|
3bd78dbd20
|
Spawn fighters offscreen or off map.
|
2016-03-11 23:45:12 +00:00 |
Steve
|
46503f4fe7
|
Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
|
2016-03-09 23:20:50 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
|
2016-02-29 14:43:24 +00:00 |
Steve
|
211df6d8ec
|
i18n updates.
|
2016-02-28 13:45:17 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
|
2016-02-22 12:47:30 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
|
a5f73cc3fc
|
Renamed "textureName" to simply "texture".
|
2016-02-13 14:31:45 +00:00 |
Steve
|
58e91e83c0
|
Don't instantly kill the player during an epic mission.
|
2016-01-28 17:03:13 +00:00 |
Steve
|
672fd01282
|
Eliminate all tweaks.
|
2016-01-24 09:50:31 +00:00 |
Steve
|
7f055102bf
|
Split space craft into separate lists.
|
2015-12-26 21:08:53 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |