Commit Graph

470 Commits

Author SHA1 Message Date
Steve 4345a01e3f Added munitions ship. 2015-12-24 20:18:40 +00:00
Steve e2ffe9ba84 Added ability to specify death type of fighters (e.g. supply ships shouldn't spin). 2015-12-24 12:12:23 +00:00
Steve 5075adc0b4 Bug fix for engine position. 2015-12-24 11:54:01 +00:00
Steve ff953cf0e7 Supply ship updates. 2015-12-24 11:53:49 +00:00
Steve f2cd43c95e Added supply ship. 2015-12-24 08:57:00 +00:00
Steve 01ec3ceb7b Stats bug fixes. 2015-12-23 19:22:31 +00:00
Steve c3785bcfce Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
Steve 38587b24f7 Various mission updates. 2015-12-22 17:59:16 +00:00
Steve 1f03b81cca Misc. updates. 2015-12-22 17:58:53 +00:00
Steve edc6127109 Fix for AI attacking secondary targets. 2015-12-22 17:58:37 +00:00
Steve 48f08a3fb0 Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
Steve 1884c8371e Added Locations for use with mission scripting. 2015-12-22 12:42:04 +00:00
Steve 15d7faf386 Bug fix for escaping entities. 2015-12-21 16:03:30 +00:00
Steve 3dbd8e72f7 Missions now unlock depending on number of other missions completed (and previous mission, where applicable). 2015-12-21 14:19:21 +00:00
Steve b44b894c4b Misc. mission tweaks. 2015-12-21 10:05:48 +00:00
Steve e83e078873 Bug fix for epic battle spawning. 2015-12-20 16:41:46 +00:00
Steve a50e1685a3 Allow epic battle player select by mouse. 2015-12-20 16:41:29 +00:00
Steve eedc8a718a Target name update. 2015-12-20 16:15:56 +00:00
Steve 05b42f21ce AI evasion updates. 2015-12-20 16:13:49 +00:00
Steve 9be0cdab6c Expire texts, based on age in cache. 2015-12-20 16:13:35 +00:00
Steve 1849a20831 AI fighers will now attempt to avoid combat if they take too much damage in a short space of time. 2015-12-20 15:13:41 +00:00
Steve 817c5c22ee Decreased warning range for battle area bounds. 2015-12-20 14:32:21 +00:00
Steve 95de0a67c4 Added requirement. 2015-12-20 14:31:38 +00:00
Steve 6c60772e72 Lowered difficulty. 2015-12-20 14:31:25 +00:00
Steve 5ac96998a0 Text tweaks. 2015-12-20 14:31:16 +00:00
Steve d8eb896456 Enable debug mode by passing -debug. 2015-12-20 12:25:20 +00:00
Steve a22e2a9f8d Start of 3rd Clarke mission. 2015-12-20 11:59:00 +00:00
Steve b1ba14a173 Mission tweaks. 2015-12-20 11:58:47 +00:00
Steve bc8ef3b0bc Memory leak fix. 2015-12-20 11:58:35 +00:00
Steve af04c5a7ef Automatically load missions from star system misson dir (data/mission/xxx) 2015-12-20 11:58:21 +00:00
Steve 7855cd59ea CSN corvette graphics tweaks. 2015-12-19 16:16:08 +00:00
Steve 1c81be3168 Stats for capital ships. 2015-12-19 16:15:57 +00:00
Steve 4bf78f0138 Further CSN corvette updates. 2015-12-19 12:49:02 +00:00
Steve 164b35a8c0 AI should only move to leader on same side. 2015-12-19 12:30:17 +00:00
Steve df04ff1439 Start of CSN corvette. 2015-12-19 12:30:02 +00:00
Steve dd094070e0 Clarke mission fixes. 2015-12-19 08:57:09 +00:00
Steve bd5f1c3b49 Don't execute scripts or message boxes if the player is dead. 2015-12-19 08:56:52 +00:00
Steve 01286b042b Limit text cache size. 2015-12-18 17:09:23 +00:00
Steve 041b7659ca Clarke mission updates. 2015-12-18 14:29:00 +00:00
Steve 01894d5150 Activate objectives by name, not number. 2015-12-18 14:28:44 +00:00
Steve 2a5b048253 Merge branch 'patch' into develop
Conflicts:
	common.mk
	src/battle/battle.h
2015-12-18 12:03:34 +00:00
Steve b553126f6c Added second Clarke mission. 2015-12-18 12:03:18 +00:00
Steve f87d992465 Reduced health of engines. 2015-12-18 12:02:55 +00:00
Steve 2d37460944 Generate cap ship component names from parent name. 2015-12-18 12:02:45 +00:00
Steve cfc0ed7cc8 AI can now follow leaders. 2015-12-18 12:02:01 +00:00
Steve b5dfab1bd5 Added debug keys. 2015-12-18 10:12:37 +00:00
Steve 7325bbe506 INF Corvette updates. 2015-12-18 08:26:21 +00:00
Steve 929e942bba INF corvette graphic updates. 2015-12-17 23:15:10 +00:00
Steve 942281352c Corvette config updates. 2015-12-17 23:14:46 +00:00
Steve 48d54af42e Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00