Steve
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d444b0ab68
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Simplified mission loading (merged fighterGroup in to fighters, etc.)
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2015-11-26 17:41:05 +00:00 |
Steve
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b6fcb774f7
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Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader.
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2015-11-22 13:07:00 +00:00 |
Steve
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e96ea6712c
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Added extraction point.
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2015-11-21 17:37:33 +00:00 |
Steve
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5aa8e0280e
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Added EF_MUST_DISABLE, to replace EF_DISABLE.
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2015-11-16 16:24:57 +00:00 |
Steve
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36b315c56e
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Fixed flags.
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2015-11-02 18:58:26 +00:00 |
Steve
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b748d23267
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Use grid cell coords for placing entities.
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2015-11-02 10:49:10 +00:00 |
Steve
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483768fe79
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Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
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2015-10-29 08:03:05 +00:00 |
Steve
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b6da6c2ec5
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Allow for mixed fighter groups, using 'types'
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2015-10-25 12:56:24 +00:00 |
Steve
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5081b011cf
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Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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5b7410dc1f
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Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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67d92cedb9
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Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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204055ea72
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Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
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Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |