Steve
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9e45c3fcd6
|
Updated copyright.
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2017-08-07 19:15:30 +01:00 |
Steve
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7e7b8c5454
|
Moved max suspicion reaction to scripts in missions.
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2016-05-20 10:51:35 +01:00 |
Steve
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2c64f5f8c0
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Debugging.
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2016-05-18 09:51:16 +01:00 |
Steve
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0a69dd0e5e
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Merge from develop.
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2016-03-12 18:22:48 +00:00 |
Steve
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0c31b2204c
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Refactored challenge data, for display on Challenge Home.
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2016-03-02 06:46:13 +00:00 |
Steve
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ad7a1eefda
|
Challenge integration updates.
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2016-02-28 13:02:57 +00:00 |
Steve
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58e7b9b8ea
|
i18n updates. Not optimised. That will come later.
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2016-02-27 19:16:17 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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a554c0ef00
|
Tidied headers.
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2016-02-21 08:54:23 +00:00 |
Steve
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5bf486ede6
|
Display all available weapons on HUD.
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2016-02-20 15:04:15 +00:00 |
Steve
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277092cdbc
|
Using arrow to indicate more weapons available on HUD.
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2015-12-28 13:44:57 +00:00 |
Steve
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48d54af42e
|
Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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a7c1906950
|
Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
Steve
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a42a87efa5
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Show def name of fighter, and display left and right arrows when selecting a new fighter.
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2015-11-01 12:30:16 +00:00 |
Steve
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705a2cebe9
|
Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
|
37a0c77284
|
Updated game manual. Limited number of HUD messages. Tweaked fighters and missions.
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2015-10-25 19:22:05 +00:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |