Steve
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c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
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2016-03-03 16:16:12 +00:00 |
Steve
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1476c69944
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Various script updates.
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2016-02-25 10:54:48 +00:00 |
Steve
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e79d331599
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Added ALL_OBJECTIVES_COMPLETE script command.
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2016-02-25 10:52:01 +00:00 |
Steve
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03712285c4
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Campaign flow bug fixes.
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2016-02-21 16:55:11 +00:00 |
Steve
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e8748966a6
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Fixed flags for pirate lieutenant (collision detection was removed).
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2016-02-15 14:07:54 +00:00 |
Steve
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e31f39d3a9
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Replaced "Dummy" missions with manual complete flag.
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2016-01-25 15:09:14 +00:00 |
Steve
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3dbd8e72f7
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Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
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2015-12-21 14:19:21 +00:00 |
Steve
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eedc8a718a
|
Target name update.
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2015-12-20 16:15:56 +00:00 |
Steve
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5ac96998a0
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Text tweaks.
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2015-12-20 14:31:16 +00:00 |
Steve
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14e85550aa
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Added final Temper mission.
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2015-12-02 19:17:25 +00:00 |
Steve
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eeaccec327
|
Update script function calls.
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2015-11-29 12:55:15 +00:00 |
Steve
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46337a1f16
|
Removed challenges from main campaign.
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2015-11-29 08:44:34 +00:00 |
Steve
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d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
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2015-11-26 17:41:05 +00:00 |
Steve
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b6fcb774f7
|
Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader.
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2015-11-22 13:07:00 +00:00 |
Steve
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e96ea6712c
|
Added extraction point.
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2015-11-21 17:37:33 +00:00 |
Steve
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5aa8e0280e
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Added EF_MUST_DISABLE, to replace EF_DISABLE.
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2015-11-16 16:24:57 +00:00 |
Steve
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36b315c56e
|
Fixed flags.
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2015-11-02 18:58:26 +00:00 |
Steve
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b748d23267
|
Use grid cell coords for placing entities.
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2015-11-02 10:49:10 +00:00 |
Steve
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483768fe79
|
Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
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2015-10-29 08:03:05 +00:00 |
Steve
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b6da6c2ec5
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Allow for mixed fighter groups, using 'types'
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2015-10-25 12:56:24 +00:00 |
Steve
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5081b011cf
|
Allow disabled fighters to be destroyed. Added more challenges and stats.
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2015-10-24 16:00:06 +01:00 |
Steve
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5b7410dc1f
|
Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
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2015-10-24 08:51:43 +01:00 |
Steve
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67d92cedb9
|
Added ability to flag fighters and prevent team mates from killing mission targets.
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2015-10-23 22:44:39 +01:00 |
Steve
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204055ea72
|
Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
|
Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |