Steve
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d178134a00
|
Allow AI to drop mines.
|
2016-04-01 14:19:03 +01:00 |
Steve
|
58fb3e911b
|
Tell AI to avoid mines.
|
2016-04-01 11:40:09 +01:00 |
Steve
|
52691f7be5
|
Enable AI flags to focus on targets.
|
2016-03-29 22:45:46 +01:00 |
Steve
|
e6ea4bff06
|
Reworked canAttack logic.
|
2016-03-29 07:09:26 +01:00 |
Steve
|
bd8e88b3ac
|
Don't allow tugs to take ownership of something that is already owned.
|
2016-03-28 10:39:52 +01:00 |
Steve
|
604526611a
|
Increased flock leading distance.
|
2016-03-16 06:53:20 +00:00 |
Steve
|
35b5e4a1c6
|
Misc cleanup.
|
2016-03-13 10:52:12 +00:00 |
Steve
|
e9c43f3d60
|
Flocking tweak.
|
2016-03-12 12:11:30 +00:00 |
Steve
|
108dfa44d7
|
Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
|
2016-03-10 11:57:05 +00:00 |
Steve
|
1a4b5c679c
|
Don't attach rope to vessel with rope already attached.
|
2016-03-09 23:25:12 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
211df6d8ec
|
i18n updates.
|
2016-02-28 13:45:17 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
19630696c5
|
Prevented AI craft for jittering when close to leader.
|
2016-02-25 10:55:15 +00:00 |
Steve
|
e4b2bba230
|
Leader following tweaks: will now face and move in the general direction of leader once in range.
|
2016-02-24 07:13:48 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
05db32f04a
|
Bug fix for wandering ships.
|
2015-12-30 18:44:48 +00:00 |
Steve
|
568abb25f4
|
lookForLeader() added to main doAI function.
|
2015-12-27 18:18:50 +00:00 |
Steve
|
e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
|
2015-12-23 16:25:25 +00:00 |
Steve
|
edc6127109
|
Fix for AI attacking secondary targets.
|
2015-12-22 17:58:37 +00:00 |
Steve
|
05b42f21ce
|
AI evasion updates.
|
2015-12-20 16:13:49 +00:00 |
Steve
|
1849a20831
|
AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
|
2015-12-20 15:13:41 +00:00 |
Steve
|
164b35a8c0
|
AI should only move to leader on same side.
|
2015-12-19 12:30:17 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
|
deafab786e
|
Separate gun AI.
|
2015-12-10 10:16:27 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
ae17d9b422
|
Longer action timeout when towing to extraction point.
|
2015-11-27 06:36:48 +00:00 |
Steve
|
3ef305686f
|
Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
|
2015-11-26 22:48:22 +00:00 |
Steve
|
d8783cc557
|
When avoiding enemies, ignore disabled ones.
|
2015-11-26 21:53:54 +00:00 |
Steve
|
223231fb76
|
AI updates.
|
2015-11-22 13:06:19 +00:00 |
Steve
|
bb841db134
|
Bug fix for following dead player. Increase evasion radius.
|
2015-11-22 11:42:28 +00:00 |
Steve
|
f304e8ca5b
|
Allow AI to fire rockets.
|
2015-11-22 08:17:29 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
669ce654f2
|
AI updates for retreating fighters.
|
2015-11-21 17:37:23 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |