Steve
|
d8aa7f70f2
|
Updated copyright.
|
2019-01-01 16:14:11 +00:00 |
Steve
|
6d8cb00e3e
|
Start of font / sprite atlas.
|
2018-12-06 08:37:19 +00:00 |
Steve
|
aad8551c84
|
Updated copyright dates.
|
2018-04-29 10:01:09 +01:00 |
Steve
|
9e45c3fcd6
|
Updated copyright.
|
2017-08-07 19:15:30 +01:00 |
Steve
|
3593832a76
|
Activate / deactivate nodes as well as jumpgate.
|
2016-05-17 13:49:33 +01:00 |
Steve
|
50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
a913dc613b
|
Set width and height of entities in spawn functions.
|
2016-04-01 14:20:47 +01:00 |
Steve
|
71b0a00689
|
Use EF_DISABLED for jumpgates, rather than systemPower.
|
2016-03-12 12:35:05 +00:00 |
Steve
|
c9bde77bca
|
Spin jumpgate portal a little faster.
|
2016-03-09 23:21:51 +00:00 |
Steve
|
fb584735c6
|
Jumpgate updates.
|
2016-03-08 19:00:56 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |