Commit Graph

566 Commits

Author SHA1 Message Date
Steve 78f125a4ec Added challenge icons. 2016-04-10 12:00:29 +01:00
Steve bcb634befb Player kill count bug fix. 2016-04-10 09:35:30 +01:00
Steve 61b3ede526 Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking. 2016-04-10 08:36:27 +01:00
Steve 4652d6c7e4 Lowered component health. 2016-04-10 08:23:59 +01:00
Steve 6c8349781c Use quadtree for drawing, now that quadtree bug is squashed (hopefully). 2016-04-09 18:13:59 +01:00
Steve bea850f755 Wander fixes. 2016-04-09 17:40:34 +01:00
Steve 90d157411a Quadtree fetch fix. 2016-04-09 17:39:24 +01:00
Steve cb6ad171a7 Jumpgates are neutral by default. 2016-04-09 15:48:00 +01:00
Steve c716f84884 Allow bullets to still hit immortal entities, but not inflict any real damage. 2016-04-09 13:23:54 +01:00
Steve a5676b9b49 Added EF_AI_IGNORE, to tell AI to ignore entities. 2016-04-09 13:23:10 +01:00
Steve 57e9d6d036 EF_NO_TARGET -> EF_NO_PLAYER_TARGET 2016-04-09 13:22:45 +01:00
Steve 554c3678df Made COMPONENTS more generic, not just for capital ships. 2016-04-09 13:22:20 +01:00
Steve e0adc2baee Show jumpgate and components as white on radar. 2016-04-09 13:21:40 +01:00
Steve 64b85f122e Added components to jumpgate, to allow it to be targetted. 2016-04-09 13:21:19 +01:00
Steve 648ea2e0a7 Further flocking tweaks. 2016-04-08 18:41:51 +01:00
Steve 4792c6d971 Added TEAM_PLAYER trophy. 2016-04-08 11:03:50 +01:00
Steve f983b7e2f2 Player / Leader following tweaks. 2016-04-08 10:58:22 +01:00
Steve 0abfb672d7 Don't attach rope if disabled. Speed is 0 if created disabled. 2016-04-07 12:40:14 +01:00
Steve 5e8b983f3e Update to showing objective numbers. 2016-04-07 12:39:53 +01:00
Steve 505fbb2547 Don't update target location, unless there are enemies nearby. 2016-04-06 16:49:47 +01:00
Steve f97e0bc299 Report number of civilians killed. 2016-04-06 12:56:48 +01:00
Steve 1afc9e65f0 Updated capital ship destruction. 2016-04-05 12:21:17 +01:00
Steve b26a5cecd5 Code tidy up. 2016-04-05 10:00:17 +01:00
Steve b02850d0fc Logging update. 2016-04-05 09:58:59 +01:00
Steve 0eaeaba386 Disabling trophies for now. Will activate in v0.7 or later. 2016-04-04 11:40:13 +01:00
Steve 5e1220b9a4 Merge branch 'develop' into trophies
Conflicts:
	src/battle/bullets.c
	src/battle/bullets.h
	src/battle/fighters.c
2016-04-04 11:30:27 +01:00
Steve c4d9fae84c Removed \n from logging. 2016-04-04 11:25:09 +01:00
Steve 29d873d28a Allow waypoints to be manually activated. Removed entId from Battle (redundant). 2016-04-04 11:23:32 +01:00
Steve 77da136e75 Time limit warning for challenges. 2016-04-03 14:04:56 +01:00
Steve 16a1e1b20a Challenge completion bug fix. 2016-04-03 14:04:31 +01:00
Steve 8537e5207f Entity drawing bug fix. 2016-04-03 08:37:45 +01:00
Steve e7190150bf Added killedBy, for easier stat counting. 2016-04-03 08:37:31 +01:00
Steve f9d02696fd Added mines destroyed stat. 2016-04-03 08:37:09 +01:00
Steve 86ed4678e2 Misc clean up. 2016-04-02 16:38:26 +01:00
Steve 4a1958319c Don't use quadtree for drawing. 2016-04-02 16:37:49 +01:00
Steve c555aeccbe Capital ship bug fixes. 2016-04-02 10:47:44 +01:00
Steve 67c7bc7d55 Misc. HUD updates. 2016-04-02 09:37:49 +01:00
Steve a64b41f851 Allow challenges to be completed even if the player is killed. 2016-04-02 09:37:39 +01:00
Steve 28eec0b8e0 Merge branch 'develop' into trophies
Conflicts:
	README.md
	src/defs.h
	src/galaxy/mission.c
	src/system/sound.c
2016-04-01 17:14:06 +01:00
Steve d329fbaf2f Only deploy mines if you're moving. 2016-04-01 17:02:56 +01:00
Steve cfc41a624b Exploded mines will push others aside. 2016-04-01 17:02:36 +01:00
Steve 26ed8dc322 Allow side to be set for entities (mostly applies to mines). 2016-04-01 14:21:11 +01:00
Steve a913dc613b Set width and height of entities in spawn functions. 2016-04-01 14:20:47 +01:00
Steve e2172a1789 Show mines on radar as white. 2016-04-01 14:20:03 +01:00
Steve 994c0b55dd Don't explode mine on owner. 2016-04-01 14:19:55 +01:00
Steve d178134a00 Allow AI to drop mines. 2016-04-01 14:19:03 +01:00
Steve 58fb3e911b Tell AI to avoid mines. 2016-04-01 11:40:09 +01:00
Steve e8f70072d5 Don't cause damage to immortal fighters. 2016-04-01 11:39:52 +01:00
Steve 3bf73b5d70 Updates to mines. 2016-04-01 10:49:41 +01:00
Steve daa8eff104 Mines have a short radar range. 2016-03-30 22:41:34 +01:00