34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
/*
|
|
Copyright (C) 2015-2019,2022 Parallel Realities
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
void destroyFighterStats(void);
|
|
void destroyFighterDefs(void);
|
|
void loadFighters(struct cJSON *node);
|
|
void loadFighterDefs(void);
|
|
Entity **getDBFighters(int *num);
|
|
void retreatAllies(void);
|
|
void retreatEnemies(void);
|
|
void damageFighter(Entity *e, int amount, long flags);
|
|
void applyFighterBrakes(void);
|
|
void applyFighterThrust(void);
|
|
void doFighter(void);
|
|
void resetFighter(Entity *fighter);
|
|
Entity *spawnFighter(char *name, int x, int y, int side);
|