tbftss/src/battle
Steve 30fa446006 Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
..
ai.c Increased flock leading distance. 2016-03-16 06:53:20 +00:00
ai.h MIsc. clean up. 2016-03-10 11:58:10 +00:00
battle.c Fixed time script bug. 2016-03-16 06:53:30 +00:00
battle.h Removed script-based spawner. Redundant. 2016-03-14 11:28:01 +00:00
bullets.c Added EF_NO_KILL_INC to prevent kill count increment. 2016-03-13 10:50:32 +00:00
bullets.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
capitalShips.c Added large explosions, for capital ships. 2016-03-14 08:30:19 +00:00
capitalShips.h Added large explosions, for capital ships. 2016-03-14 08:30:19 +00:00
debris.c Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
debris.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
effects.c Added large explosions, for capital ships. 2016-03-14 08:30:19 +00:00
effects.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
entities.c Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
entities.h MIsc. clean up. 2016-03-10 11:58:10 +00:00
fighters.c Added simple die, to prevent swarmers spreading debris everywhere. 2016-03-16 06:53:07 +00:00
fighters.h Spawn fighters offscreen or off map. 2016-03-11 23:45:12 +00:00
hud.c Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
hud.h Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
items.c Memory leak fixes. 2016-03-10 22:47:33 +00:00
items.h Centralizing getFileLocation() to make file loading more transparent. 2016-03-04 14:29:50 +00:00
jumpgate.c Use EF_DISABLED for jumpgates, rather than systemPower. 2016-03-12 12:35:05 +00:00
jumpgate.h Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status. 2016-03-08 14:28:11 +00:00
locations.c Updated copyright dates. 2016-02-21 15:50:27 +00:00
locations.h Updated copyright dates. 2016-02-21 15:50:27 +00:00
messageBox.c Updated copyright dates. 2016-02-21 15:50:27 +00:00
messageBox.h Updated copyright dates. 2016-02-21 15:50:27 +00:00
missionInfo.c Replaced extraction point with jumpgate. 2016-03-07 17:12:21 +00:00
missionInfo.h Challenge integration updates. 2016-02-28 13:02:57 +00:00
objectives.c Eliminate all objective bug fix. 2016-03-06 17:27:23 +00:00
objectives.h i18n updates. 2016-02-28 13:45:17 +00:00
player.c Integrated mouse control mappings. 2016-03-05 13:21:17 +00:00
player.h Integrated mouse control mappings. 2016-03-05 13:21:17 +00:00
quadtree.c Memory leak fixes. 2016-03-10 22:47:33 +00:00
quadtree.h Added array resize function (not using realloc because it doesn't zero the new array). 2016-03-05 23:56:21 +00:00
radar.c i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
radar.h i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
rope.c Rope cutting bug fix. 2016-03-10 11:56:38 +00:00
rope.h i18n updates. 2016-02-28 13:45:17 +00:00
script.c Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
script.h Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
spawners.c Allow script to activate spawners. 2016-03-16 06:53:49 +00:00
spawners.h Added support for spawners. 2016-03-14 11:12:22 +00:00
starfield.c Updated copyright dates. 2016-02-21 15:50:27 +00:00
starfield.h Updated copyright dates. 2016-02-21 15:50:27 +00:00
waypoints.c Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin. 2016-03-12 12:11:56 +00:00
waypoints.h i18n updates. 2016-02-28 13:45:17 +00:00