320 lines
9.9 KiB
C
320 lines
9.9 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "lookup.h"
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static Lookup head;
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static Lookup *tail;
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static void addLookup(char *name, long value);
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void initLookups(void)
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{
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memset(&head, 0, sizeof(Lookup));
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tail = &head;
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addLookup("CONTROL_FIRE", CONTROL_FIRE);
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addLookup("CONTROL_ACCELERATE", CONTROL_ACCELERATE);
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addLookup("CONTROL_BOOST", CONTROL_BOOST);
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addLookup("CONTROL_ECM", CONTROL_ECM);
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addLookup("CONTROL_BRAKE", CONTROL_BRAKE);
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addLookup("CONTROL_TARGET", CONTROL_TARGET);
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addLookup("CONTROL_MISSILE", CONTROL_MISSILE);
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addLookup("CONTROL_GUNS", CONTROL_GUNS);
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addLookup("CONTROL_RADAR", CONTROL_RADAR);
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addLookup("CONTROL_NEXT_FIGHTER", CONTROL_NEXT_FIGHTER);
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addLookup("CONTROL_PREV_FIGHTER", CONTROL_PREV_FIGHTER);
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addLookup("CONTROL_SCREENSHOT", CONTROL_SCREENSHOT);
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addLookup("ET_WAYPOINT", ET_WAYPOINT);
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addLookup("ET_JUMPGATE", ET_JUMPGATE);
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addLookup("ET_CAPITAL_SHIP", ET_CAPITAL_SHIP);
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addLookup("ET_MINE", ET_MINE);
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addLookup("ET_SHADOW_MINE", ET_SHADOW_MINE);
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addLookup("EF_NO_KILL", EF_NO_KILL);
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addLookup("EF_DISABLED", EF_DISABLED);
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addLookup("EF_MUST_DISABLE", EF_MUST_DISABLE);
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addLookup("EF_IMMORTAL", EF_IMMORTAL);
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addLookup("EF_MISSION_TARGET", EF_MISSION_TARGET);
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addLookup("EF_RETREATING", EF_RETREATING);
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addLookup("EF_HAS_ROPE", EF_HAS_ROPE);
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addLookup("EF_COLLECTS_ITEMS", EF_COLLECTS_ITEMS);
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addLookup("EF_NO_EPIC", EF_NO_EPIC);
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addLookup("EF_STATIC", EF_STATIC);
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addLookup("EF_TAKES_DAMAGE", EF_TAKES_DAMAGE);
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addLookup("EF_SECONDARY_TARGET", EF_SECONDARY_TARGET);
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addLookup("EF_AI_TARGET", EF_AI_TARGET);
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addLookup("EF_AI_LEADER", EF_AI_LEADER);
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addLookup("EF_NO_KILL_INC", EF_NO_KILL_INC);
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addLookup("EF_NO_MT_BOX", EF_NO_MT_BOX);
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addLookup("EF_FRIENDLY_HEALTH_BAR", EF_FRIENDLY_HEALTH_BAR);
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addLookup("EF_AI_IGNORE", EF_AI_IGNORE);
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addLookup("EF_NO_THREAT", EF_NO_THREAT);
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addLookup("EF_NO_HEALTH_BAR", EF_NO_HEALTH_BAR);
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addLookup("EF_DROPS_ITEMS", EF_DROPS_ITEMS);
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addLookup("EF_COMMON_FIGHTER", EF_COMMON_FIGHTER);
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addLookup("AIF_NONE", AIF_NONE);
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addLookup("AIF_MOVES_TO_PLAYER", AIF_MOVES_TO_PLAYER);
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addLookup("AIF_FOLLOWS_PLAYER", AIF_FOLLOWS_PLAYER);
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addLookup("AIF_UNLIMITED_RANGE", AIF_UNLIMITED_RANGE);
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addLookup("AIF_COLLECTS_ITEMS", AIF_COLLECTS_ITEMS);
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addLookup("AIF_TOWS", AIF_TOWS);
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addLookup("AIF_RETREATS", AIF_RETREATS);
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addLookup("AIF_GOAL_JUMPGATE", AIF_GOAL_JUMPGATE);
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addLookup("AIF_AVOIDS_COMBAT", AIF_AVOIDS_COMBAT);
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addLookup("AIF_DEFENSIVE", AIF_DEFENSIVE);
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addLookup("AIF_MISSILE_BOAT", AIF_MISSILE_BOAT);
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addLookup("AIF_AGGRESSIVE", AIF_AGGRESSIVE);
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addLookup("AIF_LONG_RANGE_FIRE", AIF_LONG_RANGE_FIRE);
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addLookup("AIF_MOVES_TO_LEADER", AIF_MOVES_TO_LEADER);
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addLookup("AIF_WANDERS", AIF_WANDERS);
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addLookup("AIF_COVERS_RETREAT", AIF_COVERS_RETREAT);
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addLookup("AIF_TARGET_FOCUS", AIF_TARGET_FOCUS);
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addLookup("AIF_DROPS_MINES", AIF_DROPS_MINES);
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addLookup("AIF_ASSASSIN", AIF_ASSASSIN);
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addLookup("AIF_SUSPICIOUS", AIF_SUSPICIOUS);
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addLookup("DT_ANY", DT_ANY);
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addLookup("DT_NO_SPIN", DT_NO_SPIN);
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addLookup("DT_INSTANT", DT_INSTANT);
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addLookup("DT_SIMPLE", DT_SIMPLE);
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addLookup("TT_DESTROY", TT_DESTROY);
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addLookup("TT_DISABLE", TT_DISABLE);
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addLookup("TT_WAYPOINT", TT_WAYPOINT);
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addLookup("TT_ESCAPED", TT_ESCAPED);
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addLookup("TT_ITEM", TT_ITEM);
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addLookup("TT_STOLEN", TT_STOLEN);
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addLookup("TT_MISC", TT_MISC);
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addLookup("WT_BUTTON", WT_BUTTON);
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addLookup("WT_SELECT", WT_SELECT);
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addLookup("WT_IMG_BUTTON", WT_IMG_BUTTON);
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addLookup("WT_CONTROL_CONFIG", WT_CONTROL_CONFIG);
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addLookup("SIDE_NONE", SIDE_NONE);
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addLookup("SIDE_ALLIES", SIDE_ALLIES);
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addLookup("SIDE_PIRATE", SIDE_PIRATE);
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addLookup("SIDE_TZAC", SIDE_TZAC);
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addLookup("SIDE_MERC", SIDE_MERC);
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addLookup("SIDE_PANDORAN", SIDE_PANDORAN);
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addLookup("SIDE_CSN", SIDE_CSN);
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addLookup("SIDE_UNF", SIDE_UNF);
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/* for compatibility with older saves */
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addLookup("SIDE_REBEL", SIDE_TZAC);
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addLookup("SND_PARTICLE", SND_PARTICLE);
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addLookup("SND_PLASMA", SND_PLASMA);
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addLookup("SND_LASER", SND_LASER);
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addLookup("SND_MAG", SND_MAG);
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addLookup("SND_MISSILE", SND_MISSILE);
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addLookup("BT_PARTICLE", BT_PARTICLE);
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addLookup("BT_PLASMA", BT_PLASMA);
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addLookup("BT_LASER", BT_LASER);
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addLookup("BT_MAG", BT_MAG);
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addLookup("BT_ROCKET", BT_ROCKET);
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addLookup("BT_MISSILE", BT_MISSILE);
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addLookup("BF_NONE", BF_NONE);
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addLookup("BF_ENGINE", BF_ENGINE);
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addLookup("BF_SYSTEM_DAMAGE", BF_SYSTEM_DAMAGE);
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addLookup("BF_SHIELD_DAMAGE", BF_SHIELD_DAMAGE);
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addLookup("BF_EXPLODES", BF_EXPLODES);
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addLookup("CHALLENGE_ARMOUR", CHALLENGE_ARMOUR);
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addLookup("CHALLENGE_TIME", CHALLENGE_TIME);
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addLookup("CHALLENGE_SURVIVE", CHALLENGE_SURVIVE);
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addLookup("CHALLENGE_SHOT_ACCURACY", CHALLENGE_SHOT_ACCURACY);
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addLookup("CHALLENGE_ROCKET_ACCURACY", CHALLENGE_ROCKET_ACCURACY);
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addLookup("CHALLENGE_MISSILE_ACCURACY", CHALLENGE_MISSILE_ACCURACY);
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addLookup("CHALLENGE_NO_LOSSES", CHALLENGE_NO_LOSSES);
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addLookup("CHALLENGE_1_LOSS", CHALLENGE_1_LOSS);
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addLookup("CHALLENGE_LOSSES", CHALLENGE_LOSSES);
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addLookup("CHALLENGE_PLAYER_KILLS", CHALLENGE_PLAYER_KILLS);
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addLookup("CHALLENGE_DISABLE", CHALLENGE_DISABLE);
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addLookup("CHALLENGE_ITEMS", CHALLENGE_ITEMS);
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addLookup("CHALLENGE_PLAYER_ITEMS", CHALLENGE_PLAYER_ITEMS);
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addLookup("CHALLENGE_RESCUE", CHALLENGE_RESCUE);
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addLookup("STAT_PERCENT_COMPLETE", STAT_PERCENT_COMPLETE);
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addLookup("STAT_MISSIONS_STARTED", STAT_MISSIONS_STARTED);
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addLookup("STAT_MISSIONS_COMPLETED", STAT_MISSIONS_COMPLETED);
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addLookup("STAT_OPTIONAL_COMPLETED", STAT_OPTIONAL_COMPLETED);
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addLookup("STAT_CHALLENGES_STARTED", STAT_CHALLENGES_STARTED);
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addLookup("STAT_CHALLENGES_COMPLETED", STAT_CHALLENGES_COMPLETED);
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addLookup("STAT_SHOTS_FIRED", STAT_SHOTS_FIRED);
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addLookup("STAT_SHOTS_HIT", STAT_SHOTS_HIT);
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addLookup("STAT_SHOT_ACCURACY", STAT_SHOT_ACCURACY);
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addLookup("STAT_ROCKETS_FIRED", STAT_ROCKETS_FIRED);
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addLookup("STAT_ROCKETS_HIT", STAT_ROCKETS_HIT);
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addLookup("STAT_ROCKET_ACCURACY", STAT_ROCKET_ACCURACY);
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addLookup("STAT_MISSILES_FIRED", STAT_MISSILES_FIRED);
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addLookup("STAT_MISSILES_HIT", STAT_MISSILES_HIT);
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addLookup("STAT_MISSILE_ACCURACY", STAT_MISSILE_ACCURACY);
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addLookup("STAT_ENEMIES_KILLED", STAT_ENEMIES_KILLED);
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addLookup("STAT_ENEMIES_KILLED_PLAYER", STAT_ENEMIES_KILLED_PLAYER);
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addLookup("STAT_ALLIES_KILLED", STAT_ALLIES_KILLED);
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addLookup("STAT_PLAYER_KILLED", STAT_PLAYER_KILLED);
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addLookup("STAT_ENEMIES_DISABLED", STAT_ENEMIES_DISABLED);
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addLookup("STAT_ENEMIES_ESCAPED", STAT_ENEMIES_ESCAPED);
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addLookup("STAT_CIVILIANS_RESCUED", STAT_CIVILIANS_RESCUED);
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addLookup("STAT_ECM", STAT_ECM);
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addLookup("STAT_BOOST", STAT_BOOST);
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addLookup("STAT_MISSILES_EVADED", STAT_MISSILES_EVADED);
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addLookup("STAT_MISSILES_STRUCK", STAT_MISSILES_STRUCK);
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addLookup("STAT_CIVILIANS_KILLED", STAT_CIVILIANS_KILLED);
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addLookup("STAT_TUG", STAT_TUG);
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addLookup("STAT_SHUTTLE", STAT_SHUTTLE);
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addLookup("STAT_NUM_TOWED", STAT_NUM_TOWED);
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addLookup("STAT_ITEMS_COLLECTED", STAT_ITEMS_COLLECTED);
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addLookup("STAT_ITEMS_COLLECTED_PLAYER", STAT_ITEMS_COLLECTED_PLAYER);
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addLookup("STAT_WAYPOINTS_VISITED", STAT_WAYPOINTS_VISITED);
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addLookup("STAT_EPIC_KILL_STREAK", STAT_EPIC_KILL_STREAK);
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addLookup("STAT_CAPITAL_SHIPS_DESTROYED", STAT_CAPITAL_SHIPS_DESTROYED);
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addLookup("STAT_CAPITAL_SHIPS_LOST", STAT_CAPITAL_SHIPS_LOST);
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addLookup("STAT_MINES_DESTROYED", STAT_MINES_DESTROYED);
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addLookup("STAT_TIME", STAT_TIME);
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addLookup("TROPHY_BRONZE", TROPHY_BRONZE);
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addLookup("TROPHY_SILVER", TROPHY_SILVER);
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addLookup("TROPHY_GOLD", TROPHY_GOLD);
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addLookup("TROPHY_PLATINUM", TROPHY_PLATINUM);
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}
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static void addLookup(char *name, long value)
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{
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Lookup *lookup = malloc(sizeof(Lookup));
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memset(lookup, 0, sizeof(Lookup));
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STRNCPY(lookup->name, name, MAX_NAME_LENGTH);
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lookup->value = value;
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tail->next = lookup;
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tail = lookup;
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}
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long lookup(char *name)
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{
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Lookup *l;
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for (l = head.next ; l != NULL ; l = l->next)
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{
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if (strcmp(l->name, name) == 0)
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{
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return l->value;
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}
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value '%s'", name);
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exit(1);
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return 0;
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}
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char *getLookupName(char *prefix, long num)
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{
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Lookup *l;
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for (l = head.next ; l != NULL ; l = l->next)
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{
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if (l->value == num && strncmp(prefix, l->name, strlen(prefix)) == 0)
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{
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return l->name;
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}
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}
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "No such lookup value %ld, prefix=%s", num, prefix);
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exit(1);
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return "";
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}
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char *getFlagValues(char *prefix, long flags)
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{
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static char flagStr[MAX_DESCRIPTION_LENGTH];
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int requirePlus;
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Lookup *l;
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memset(flagStr, '\0', MAX_DESCRIPTION_LENGTH);
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requirePlus = 0;
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for (l = head.next ; l != NULL ; l = l->next)
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{
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if (flags & l->value && strncmp(prefix, l->name, strlen(prefix)) == 0)
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{
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if (requirePlus)
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{
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strcat(flagStr, "+");
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}
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strcat(flagStr, l->name);
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requirePlus = 1;
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}
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}
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return flagStr;
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}
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long flagsToLong(char *in, int *add)
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{
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char *flag, *flags;
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long total;
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total = 0;
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if (add)
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{
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*add = (in[0] == '+');
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}
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flags = malloc(strlen(in) + 1);
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STRNCPY(flags, in, strlen(in) + 1);
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flag = strtok(flags, "+");
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while (flag)
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{
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total += lookup(flag);
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flag = strtok(NULL, "+");
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}
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free(flags);
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return total;
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}
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void destroyLookups(void)
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{
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Lookup *l;
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while (head.next)
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{
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l = head.next;
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head.next = l->next;
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free(l);
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}
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}
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