tbftss/src/battle
Steve 38e4564aae Display total available guns on HUD. 2015-12-27 21:16:57 +00:00
..
ai.c lookForLeader() added to main doAI function. 2015-12-27 18:18:50 +00:00
ai.h Added debug keys. 2015-12-18 10:12:37 +00:00
battle.c Misc. updates. 2015-12-22 17:58:53 +00:00
battle.h Added Locations for use with mission scripting. 2015-12-22 12:42:04 +00:00
bullets.c Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
bullets.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
capitalShips.c Stats for capital ships. 2015-12-19 16:15:57 +00:00
capitalShips.h Generate cap ship component names from parent name. 2015-12-18 12:02:45 +00:00
challenges.c Added new stats. 2015-11-17 07:23:50 +00:00
challenges.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
debris.c Scatter debris more quickly. 2015-12-13 17:55:10 +00:00
debris.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
effects.c Bug fix for engine position. 2015-12-24 11:54:01 +00:00
effects.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
entities.c Bug fix for escaping entities. 2015-12-21 16:03:30 +00:00
entities.h Added debug keys. 2015-12-18 10:12:37 +00:00
extractionPoint.c EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
extractionPoint.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
fighters.c Split space craft into separate lists. 2015-12-26 21:08:53 +00:00
fighters.h Added debris. 2015-12-13 14:50:54 +00:00
grid.c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
grid.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
hud.c Display total available guns on HUD. 2015-12-27 21:16:57 +00:00
hud.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
items.c Code clean up. 2015-12-14 08:15:41 +00:00
items.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
locations.c Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
locations.h Added Locations for use with mission scripting. 2015-12-22 12:42:04 +00:00
messageBox.c Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
messageBox.h Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
missionInfo.c Don't show current / target numbers for conditions. 2015-11-13 16:56:53 +00:00
missionInfo.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
objectives.c Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
objectives.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
player.c Display total available guns on HUD. 2015-12-27 21:16:57 +00:00
player.h Allow the player to select and fire rockets, when using a bomber. 2015-12-23 16:25:25 +00:00
radar.c Decreased warning range for battle area bounds. 2015-12-20 14:32:21 +00:00
radar.h Use float for draw angle, instead of int. 2015-12-17 23:14:25 +00:00
rope.c Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
rope.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
script.c Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
script.h Allowed locations to be activated by scripts. Added eliminate all objective type. 2015-12-22 17:58:18 +00:00
starfield.c Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
starfield.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
waypoints.c EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
waypoints.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00