36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "SDL2/SDL.h"
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#include "../defs.h"
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#include "../structs.h"
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extern void blitRotated(SDL_Texture *t, int x, int y, int angle);
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extern void drawFighter(Entity *e);
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extern void doFighter(void);
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extern void addToGrid(Entity *e);
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extern void removeFromGrid(Entity *e);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Battle battle;
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extern Entity *self;
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extern Entity *player;
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