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ai.c
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
ai.h
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
battle.c
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
battle.h
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Centralize completeMission and failMission logic.
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2015-11-02 19:18:26 +00:00 |
bullets.c
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
bullets.h
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Bullets get collision candidates from grid.
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2015-11-02 12:04:11 +00:00 |
challenges.c
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Improved stats processing. Added pages to stats screen.
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2015-10-25 00:01:46 +01:00 |
challenges.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
effects.c
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Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
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2015-10-31 23:09:43 +00:00 |
effects.h
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
entities.c
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
entities.h
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Use grid to determine drawn entities.
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2015-11-02 13:19:31 +00:00 |
extractionPoint.c
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
extractionPoint.h
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Start of extraction points.
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2015-11-09 22:46:57 +00:00 |
fighterDefs.c
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
fighterDefs.h
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
fighters.c
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
fighters.h
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
grid.c
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Entities must be added to grid based on their centre.
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2015-11-02 13:19:54 +00:00 |
grid.h
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Start of Grid.
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2015-11-01 22:19:39 +00:00 |
hud.c
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Don't box mission targets flagged with EF_NO_MT_BOX.
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2015-11-09 22:47:28 +00:00 |
hud.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
missionInfo.c
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
missionInfo.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
objectives.c
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
objectives.h
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Start of waypoints.
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2015-10-26 17:27:43 +00:00 |
player.c
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Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
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2015-11-01 12:31:26 +00:00 |
player.h
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Allow player to switch fighters upon death, during an epic battle.
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2015-10-31 10:00:46 +00:00 |
radar.c
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Only display area warning if player is headnig towards it.
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2015-11-02 18:07:02 +00:00 |
radar.h
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Replaced radar drawCircle call with graphic. Added radar range warning.
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2015-11-02 10:11:47 +00:00 |
starfield.c
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
starfield.h
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Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |
triggers.c
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Allow enemies to flee.
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2015-10-29 16:18:41 +00:00 |
triggers.h
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Integrated triggers.
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2015-10-29 11:08:47 +00:00 |
waypoints.c
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Don't box mission targets flagged with EF_NO_MT_BOX.
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2015-11-09 22:47:28 +00:00 |
waypoints.h
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Integrated waypoints into objective system.
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2015-10-28 19:12:58 +00:00 |