tbftss/src/battle
Steve 4da58014d5 Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
..
ai.c Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
ai.h Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
battle.c Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
battle.h Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
bullets.c Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
bullets.h Bullets get collision candidates from grid. 2015-11-02 12:04:11 +00:00
challenges.c Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
challenges.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
effects.c Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
effects.h Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
entities.c Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
entities.h Use grid to determine drawn entities. 2015-11-02 13:19:31 +00:00
extractionPoint.c Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
extractionPoint.h Start of extraction points. 2015-11-09 22:46:57 +00:00
fighterDefs.c Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
fighterDefs.h Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
fighters.c Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
fighters.h Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
grid.c Entities must be added to grid based on their centre. 2015-11-02 13:19:54 +00:00
grid.h Start of Grid. 2015-11-01 22:19:39 +00:00
hud.c Don't box mission targets flagged with EF_NO_MT_BOX. 2015-11-09 22:47:28 +00:00
hud.h Replaced radar drawCircle call with graphic. Added radar range warning. 2015-11-02 10:11:47 +00:00
missionInfo.c Integrated triggers. 2015-10-29 11:08:47 +00:00
missionInfo.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
objectives.c Integrated triggers. 2015-10-29 11:08:47 +00:00
objectives.h Start of waypoints. 2015-10-26 17:27:43 +00:00
player.c Prevent player from pressing return to change to a dead fighter (i.e. - the current one). 2015-11-01 12:31:26 +00:00
player.h Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
radar.c Only display area warning if player is headnig towards it. 2015-11-02 18:07:02 +00:00
radar.h Replaced radar drawCircle call with graphic. Added radar range warning. 2015-11-02 10:11:47 +00:00
starfield.c Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
starfield.h Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
triggers.c Allow enemies to flee. 2015-10-29 16:18:41 +00:00
triggers.h Integrated triggers. 2015-10-29 11:08:47 +00:00
waypoints.c Don't box mission targets flagged with EF_NO_MT_BOX. 2015-11-09 22:47:28 +00:00
waypoints.h Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00