179 lines
3.6 KiB
C
179 lines
3.6 KiB
C
/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "objectives.h"
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void completeConditions(void);
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void failIncompleteObjectives(void);
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void doObjectives(void)
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{
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int objectiveFailed;
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int numHiddenObjectives;
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Objective *o;
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battle.numObjectivesComplete = battle.numObjectivesTotal = 0;
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objectiveFailed = 0;
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numHiddenObjectives = 0;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->active)
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{
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if (!o->isCondition)
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{
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battle.numObjectivesTotal++;
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}
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}
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else
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{
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numHiddenObjectives++;
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}
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if (o->currentValue == o->targetValue)
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{
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switch (o->status)
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{
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case OS_COMPLETE:
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battle.numObjectivesComplete++;
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break;
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case OS_FAILED:
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if (!o->isOptional)
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{
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objectiveFailed = 1;
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}
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break;
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}
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}
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}
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if (battle.status == MS_IN_PROGRESS)
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{
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if (numHiddenObjectives == 0 && battle.numObjectivesTotal > 0 && battle.numObjectivesComplete == battle.numObjectivesTotal)
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{
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completeMission();
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completeConditions();
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updateChallenges();
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}
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if (objectiveFailed)
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{
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failMission();
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failIncompleteObjectives();
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}
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}
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}
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void updateObjective(char *name, int type)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->active && !o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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o->currentValue++;
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if (o->targetValue - o->currentValue <= 10)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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}
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else if (o->currentValue % 10 == 0)
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{
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addHudMessage(colors.cyan, "%s - %d / %d", o->description, o->currentValue, o->targetValue);
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}
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if (o->currentValue == o->targetValue)
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{
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o->status = OS_COMPLETE;
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addHudMessage(colors.green, "%s - Objective Complete!", o->description);
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}
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}
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}
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}
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void updateCondition(char *name, int type)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->active && o->isCondition && o->targetType == type && o->currentValue < o->targetValue && strcmp(o->targetName, name) == 0)
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{
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o->currentValue++;
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if (o->currentValue == o->targetValue)
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{
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o->status = OS_FAILED;
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addHudMessage(colors.red, "%s - Objective Failed!", o->description);
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}
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}
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}
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}
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void completeConditions(void)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->isCondition)
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{
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o->status = OS_COMPLETE;
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}
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}
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}
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void failIncompleteObjectives(void)
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{
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (o->status != OS_COMPLETE)
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{
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o->status = OS_FAILED;
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}
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}
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}
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void activateObjective(int num)
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{
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int i = 0;
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Objective *o;
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for (o = battle.objectiveHead.next ; o != NULL ; o = o->next)
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{
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if (i == num)
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{
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addHudMessage(colors.cyan, "New Objectives : %s", o->description);
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o->active = 1;
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return;
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}
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i++;
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}
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}
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