59 lines
2.2 KiB
C
59 lines
2.2 KiB
C
/*
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Copyright (C) 2015-2016 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../common.h"
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#include "../json/cJSON.h"
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extern SDL_Texture *getTexture(char *filename);
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extern void doAI(void);
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extern float getAngle(int x1, int y1, int x2, int y2);
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extern int getDistance(int x1, int y1, int x2, int y2);
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extern void addEngineEffect(void);
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extern void addSmallExplosion(void);
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extern void addSmallFighterExplosion(void);
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extern void playBattleSound(int id, int x, int y);
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extern void updateObjective(char *name, int type);
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extern void updateCondition(char *name, int type);
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extern void addHudMessage(SDL_Color c, char *format, ...);
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extern Entity **getAllEntsWithin(int x, int y, int w, int h, Entity *ignore);
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extern Entity *spawnEntity(void);
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extern void adjustObjectiveTargetValue(char *name, int type, int amount);
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extern void attachRope(void);
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extern char *readFile(char *filename);
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extern long lookup(char *name);
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extern long flagsToLong(char *flags, int *add);
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extern void addShieldSplinterEffect(Entity *ent);
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extern void completeMission(void);
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extern void runScriptFunction(char *format, ...);
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extern void addDebris(int x, int y, int amount);
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extern char **getFileList(char *dir, int *count);
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extern char *getTranslatedString(char *string);
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extern int getJSONValue(cJSON *node, char *name, int defValue);
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extern char **toTypeArray(char *types, int *numTypes);
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extern char *getJSONValueStr(cJSON *node, char *name, char *defValue);
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extern App app;
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extern Battle battle;
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extern Colors colors;
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extern Entity *player;
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extern Entity *self;
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extern Game game;
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