Steve
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b26a5cecd5
|
Code tidy up.
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2016-04-05 10:00:17 +01:00 |
Steve
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e278374490
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Merge from develop.
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2016-03-27 11:21:23 +01:00 |
Steve
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0a69dd0e5e
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Merge from develop.
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2016-03-12 18:22:48 +00:00 |
Steve
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bd715286a1
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Allows show killed message during a challenge battle.
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2016-03-07 12:31:43 +00:00 |
Steve
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159d36017b
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Centralizing getFileLocation() to make file loading more transparent.
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2016-03-04 14:29:50 +00:00 |
Steve
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95cb35d5a1
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Added getJSONValue to aid with optional JSON data.
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2016-03-04 14:14:04 +00:00 |
Steve
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211df6d8ec
|
i18n updates.
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2016-02-28 13:45:17 +00:00 |
Steve
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2c33041344
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Load data from files found in directory, rather than using a text file.
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2016-02-27 16:14:14 +00:00 |
Steve
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cedbed4dc8
|
Updated copyright dates.
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2016-02-21 15:50:27 +00:00 |
Steve
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743786efb8
|
Added debris.
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2015-12-13 14:50:54 +00:00 |
Steve
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4fbdcd0af6
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Allow flags in missions to be added to existing entity flags, or replace them completely.
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2015-12-12 18:24:23 +00:00 |
Steve
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6441f926e2
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Various tweaks and refactoring to accomodate capital ships.
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2015-12-07 19:19:41 +00:00 |
Steve
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d6982e80ca
|
Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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65b62091d1
|
Allow for file location to be determined automatically.
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2015-12-02 23:20:19 +00:00 |
Steve
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9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
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2015-11-28 10:11:20 +00:00 |
Steve
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048d3b17e0
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Shield hit effect optimisation.
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2015-11-22 16:51:11 +00:00 |
Steve
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b44f208f6c
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Complete mission if player escapes.
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2015-11-20 22:52:35 +00:00 |
Steve
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ede89eefd1
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Shield damage effect updates. Laser will cause shield to disable for 10 seconds.
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2015-11-18 16:04:12 +00:00 |
Steve
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87445c41ae
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Merged fighterDefs.c in to fighters.c.
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2015-11-16 17:23:56 +00:00 |
Steve
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d8ef183b5e
|
Added ECM and boost abilities to player.
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2015-11-15 16:18:17 +00:00 |
Steve
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9ce6624fc0
|
Moved all rope handling code to rope.c.
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2015-11-15 11:31:30 +00:00 |
Steve
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56c43aad3c
|
Added ability to attach tow rope to disabled craft.
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2015-11-14 23:19:17 +00:00 |
Steve
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f883423875
|
Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
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2015-11-13 16:55:49 +00:00 |
Steve
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ad405c57ae
|
Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
Steve
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e620ceccad
|
Use entities from grid for separation.
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2015-11-02 12:14:29 +00:00 |
Steve
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49832b114b
|
Updates to Mission Target logic. Tidying up of entity.c
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2015-10-27 07:24:17 +00:00 |
Steve
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705a2cebe9
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Removed Fighter struct and replaced with Entity.
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2015-10-26 19:16:12 +00:00 |
Steve
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d0a3d0d6c5
|
Start of triggers.
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2015-10-26 08:10:13 +00:00 |
Steve
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204055ea72
|
Added objective target types, and conditional objectives.
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2015-10-22 07:08:03 +01:00 |
Steve
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a8a5d507fb
|
Added mag cannons and Ray.
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2015-10-21 19:21:45 +01:00 |
Steve
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24bf15ce09
|
Initial check in to GitHub.
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2015-10-20 12:51:49 +01:00 |