tbftss/src/battle
Steve 8c128d7f1d Don't switch guns if the player doesn't have any. 2016-08-09 23:13:25 +01:00
..
ai.c Don't constantly fire lasers or mags at a disabled craft. 2016-07-31 09:58:06 +01:00
ai.h Moved max suspicion reaction to scripts in missions. 2016-05-20 10:51:35 +01:00
battle.c Mark mission as complete when failing an unwinnable one. 2016-07-29 09:17:29 +01:00
battle.h Scale shield effect size, to better match ship (mostly for supply ships). 2016-07-22 11:07:35 +01:00
bullets.c Updated Team Player, and Bodyguard trophies. 2016-08-09 23:13:13 +01:00
bullets.h Show small bullet hit effects when a target is struck. 2016-07-19 08:16:11 +01:00
capitalShips.c Override gun AI when capital ship is disabled. 2016-07-30 10:29:57 +01:00
capitalShips.h Disable capital ship itself, when gun and engines are destroyed (not just components). 2016-05-23 09:18:10 +01:00
debris.c Removed \n from logging. 2016-04-04 11:25:09 +01:00
debris.h Misc clean up. 2016-04-02 16:38:26 +01:00
effects.c Scale shield effect size, to better match ship (mostly for supply ships). 2016-07-22 11:07:35 +01:00
effects.h Tidied headers. 2016-08-01 11:01:33 +01:00
entities.c Suspicion reduction tweaks. 2016-07-28 14:57:06 +01:00
entities.h Allow some missions have to unlimited enemies (unwinnable epics). 2016-05-29 09:36:10 +01:00
fighters.c "Reset" a fighter by simply spawning another in it's place. 2016-05-30 11:59:31 +01:00
fighters.h Only award PANDORAN trophy at end of successful mission. 2016-05-24 11:46:20 +01:00
hud.c Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
hud.h Moved max suspicion reaction to scripts in missions. 2016-05-20 10:51:35 +01:00
items.c Allow item images to be random. 2016-06-05 08:35:59 +01:00
items.h Merge. 2016-05-15 08:19:26 +01:00
jumpgate.c Activate / deactivate nodes as well as jumpgate. 2016-05-17 13:49:33 +01:00
jumpgate.h Merge. 2016-05-15 08:19:26 +01:00
locations.c Merge. 2016-05-15 08:19:26 +01:00
locations.h Merge from develop. 2016-03-27 11:21:23 +01:00
messageBox.c Shortern text width, so text doesn't overflow. 2016-05-31 09:16:42 +01:00
messageBox.h Shortern text width, so text doesn't overflow. 2016-05-31 09:16:42 +01:00
mine.c Merge. 2016-05-15 08:19:26 +01:00
mine.h Merge. 2016-05-15 08:19:26 +01:00
missionInfo.c Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
missionInfo.h Challenge integration updates. 2016-02-28 13:02:57 +00:00
objectives.c Added new sound effects. 2016-06-07 08:29:52 +01:00
objectives.h Added new sound effects. 2016-06-05 11:22:19 +01:00
player.c Don't switch guns if the player doesn't have any. 2016-08-09 23:13:25 +01:00
player.h Restored errornous removal. 2016-08-02 08:14:59 +01:00
quadtree.c Merge. 2016-05-15 08:19:26 +01:00
quadtree.h Don't recurse into quads that haven't had anything added to them. 2016-04-20 13:53:25 +01:00
radar.c Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
radar.h i18n updates. Not optimised. That will come later. 2016-02-27 19:16:17 +00:00
rope.c Remove owner when detaching rope. 2016-07-31 09:57:41 +01:00
rope.h Added new sound effects. 2016-06-07 08:29:52 +01:00
script.c Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
script.h Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
spawners.c When appearing offscreen, spawn outside of max radar range. 2016-07-28 11:53:14 +01:00
spawners.h Allow flags of spawned entities to be set. 2016-04-15 11:31:39 +01:00
starfield.c Misc. code clean up. 2016-05-25 07:57:13 +01:00
starfield.h Misc. code clean up. 2016-05-25 07:57:13 +01:00
waypoints.c Added new sound effects. 2016-06-07 08:29:52 +01:00
waypoints.h Added new sound effects. 2016-06-07 08:29:52 +01:00