tbftss/src/battle/starfield.c

74 lines
1.6 KiB
C

/*
Copyright (C) 2015-2019 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "starfield.h"
static Star stars[MAX_STARS];
void initStars(void)
{
int i;
memset(stars, 0, sizeof(Star) * MAX_STARS);
for (i = 0 ; i < MAX_STARS ; i++)
{
stars[i].x = rand() % app.winWidth;
stars[i].y = rand() % app.winHeight;
stars[i].speed = 5 + rand() % 35;
stars[i].speed *= 0.1;
}
}
void doStars(float dx, float dy)
{
int i;
for (i = 0 ; i < MAX_STARS ; i++)
{
stars[i].x -= (dx * stars[i].speed);
stars[i].y -= (dy * stars[i].speed);
stars[i].x = mod(stars[i].x, app.winWidth - 1);
stars[i].y = mod(stars[i].y, app.winHeight - 1);
}
}
void drawStars(void)
{
int i;
int c;
for (i = 0 ; i < MAX_STARS ; i++)
{
c = 64 * stars[i].speed;
SDL_SetRenderDrawColor(app.renderer, c, c, c, 255);
SDL_RenderDrawPoint(app.renderer, stars[i].x, stars[i].y);
if (c >= 240)
{
SDL_RenderDrawPoint(app.renderer, stars[i].x + 1, stars[i].y + 1);
}
}
}