tbftss/src/battle
Steve deafab786e Separate gun AI. 2015-12-10 10:16:27 +00:00
..
ai.c Separate gun AI. 2015-12-10 10:16:27 +00:00
ai.h Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
battle.c Shift dead entities out of main list instead of freeing, to counter dangling pointers. 2015-12-10 10:15:27 +00:00
battle.h Shift dead entities out of main list instead of freeing, to counter dangling pointers. 2015-12-10 10:15:27 +00:00
bullets.c Bullets don't hit their own entity groups (mainly for capital ships). 2015-12-10 10:16:16 +00:00
bullets.h Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
capitalShips.c Further capital ship tweaks. 2015-12-10 10:04:22 +00:00
capitalShips.h Further capital ship tweaks. 2015-12-10 10:04:22 +00:00
challenges.c Added new stats. 2015-11-17 07:23:50 +00:00
challenges.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
effects.c Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
effects.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
entities.c Shift dead entities out of main list instead of freeing, to counter dangling pointers. 2015-12-10 10:15:27 +00:00
entities.h Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
extractionPoint.c Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
extractionPoint.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
fighters.c Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
fighters.h Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
grid.c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
grid.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
hud.c Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
hud.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
items.c Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
items.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
messageBox.c Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
messageBox.h Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
missionInfo.c Don't show current / target numbers for conditions. 2015-11-13 16:56:53 +00:00
missionInfo.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
objectives.c Invoke script when objective is complete. 2015-11-30 12:41:27 +00:00
objectives.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
player.c Further capital ship tweaks. 2015-12-09 07:25:24 +00:00
player.h Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
radar.c Display rebels as red on radar. 2015-11-29 12:56:00 +00:00
radar.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
rope.c Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
rope.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
script.c Prevent buffer overflow when reading script. 2015-12-06 15:03:59 +00:00
script.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
starfield.c Initial check in to GitHub. 2015-10-20 12:51:49 +01:00
starfield.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
waypoints.c Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
waypoints.h Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00