134 lines
3.5 KiB
C
134 lines
3.5 KiB
C
/*
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Copyright (C) 2015 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "sound.h"
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static void loadSounds(void);
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static Mix_Chunk *sounds[SND_MAX];
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static Mix_Music *music;
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static int lastPlayerX;
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static int lastPlayerY;
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void initSounds(void)
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{
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memset(sounds, 0, sizeof(Mix_Chunk*) * SND_MAX);
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music = NULL;
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loadSounds();
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}
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void playMusic(char *filename)
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{
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if (music != NULL)
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{
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Mix_HaltMusic();
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Mix_FreeMusic(music);
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music = NULL;
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}
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music = Mix_LoadMUS(filename);
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Mix_PlayMusic(music, -1);
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}
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void stopMusic(void)
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{
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Mix_HaltMusic();
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}
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void playSound(int id)
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{
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Mix_PlayChannel(-1, sounds[id], 0);
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}
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void playBattleSound(int id, int x, int y)
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{
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float distance;
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int channel;
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float vol;
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if (player != NULL)
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{
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lastPlayerX = player->x;
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lastPlayerY = player->y;
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}
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distance = getDistance(lastPlayerX, lastPlayerY, x, y);
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if (distance <= MAX_BATTLE_SOUND_DISTANCE)
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{
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channel = Mix_PlayChannel(-1, sounds[id], 0);
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if (channel != -1)
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{
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vol = 255;
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vol /= MAX_BATTLE_SOUND_DISTANCE;
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vol *= distance;
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Mix_SetDistance(channel, vol);
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}
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}
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}
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static void loadSounds(void)
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{
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sounds[SND_ARMOUR_HIT] = Mix_LoadWAV("sound/275151__bird-man__gun-shot.ogg");
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sounds[SND_SHIELD_HIT] = Mix_LoadWAV("sound/49678__ejfortin__energy-short-sword-7.ogg");
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sounds[SND_PLASMA] = Mix_LoadWAV("sound/268344__julien-matthey__jm-noiz-laser-01.ogg");
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sounds[SND_LASER] = Mix_LoadWAV("sound/18382__inferno__hvylas.ogg");
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sounds[SND_MAG] = Mix_LoadWAV("sound/146725__fins__laser.ogg");
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sounds[SND_SHIELD_BREAK] = Mix_LoadWAV("sound/322603__clippysounds__glass-break.ogg");
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sounds[SND_PARTICLE] = Mix_LoadWAV("sound/77087__supraliminal__laser-short.ogg");
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sounds[SND_MISSILE] = Mix_LoadWAV("sound/65787__iwilldstroyu__laserrocket.ogg");
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sounds[SND_BOOST] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");
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/*sounds[SND_ECM] = Mix_LoadWAV("sound/18380__inferno__hvrl.ogg");*/
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sounds[SND_INCOMING] = Mix_LoadWAV("sound/242856__plasterbrain__nuclear-alarm.ogg");
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sounds[SND_GET_ITEM] = Mix_LoadWAV("sound/88275__s-dij__gbc-reload-06.ogg");
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sounds[SND_EXPLOSION_1] = Mix_LoadWAV("sound/162265__qubodup__explosive.ogg");
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sounds[SND_EXPLOSION_2] = Mix_LoadWAV("sound/207322__animationisaac__short-explosion.ogg");
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sounds[SND_EXPLOSION_3] = Mix_LoadWAV("sound/254071__tb0y298__firework-explosion.ogg");
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sounds[SND_EXPLOSION_4] = Mix_LoadWAV("sound/47252__nthompson__bad-explosion.ogg");
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sounds[SND_GUI_CLICK] = Mix_LoadWAV("sound/257786__xtrgamr__mouse-click.ogg");
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sounds[SND_GUI_SELECT] = Mix_LoadWAV("sound/321104__nsstudios__blip2.ogg");
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sounds[SND_GUI_CLOSE] = Mix_LoadWAV("sound/178064__jorickhoofd__slam-door-shut.ogg");
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sounds[SND_GUI_DENIED] = Mix_LoadWAV("sound/249300__suntemple__access-denied.ogg");
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}
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void destroySounds(void)
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{
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int i;
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for (i = 0 ; i < SND_MAX ; i++)
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{
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if (sounds[i])
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{
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Mix_FreeChunk(sounds[i]);
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}
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}
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if (music != NULL)
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{
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Mix_FreeMusic(music);
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}
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}
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