blobwarsAttrition/src/entities/structures/pushBlock.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "pushBlock.h"
static void activate(int active);
void initPushBlock(Entity *e)
{
Structure *s;
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initEntity(e);
s = (Structure*)e;
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s->type = ET_PUSHBLOCK;
s->isSolid = 1;
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s->startX = s->startY = -1;
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s->flags |= EF_EXPLODES | EF_ALWAYS_PROCESS;
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s->activate = activate;
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}
static void activate(int active)
{
Structure *s;
s = (Structure*)self;
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if (self->active)
{
addTeleportStars(self);
s->x = s->startX;
s->y = s->startY;
s->dx = s->dy = 0;
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addTeleportStars(self);
playSound(SND_APPEAR, CH_ANY);
}
}