2018-01-27 12:55:15 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "laserTrap.h"
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static void init(void);
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static void tick(void);
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static void action(void);
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static void touch(Entity *other);
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static void activate(int active);
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2018-02-09 20:10:19 +01:00
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static void load(cJSON *root);
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static void save(cJSON *root);
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2018-01-27 12:55:15 +01:00
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2018-02-09 20:10:19 +01:00
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Entity *initLaserTrap(void)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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Trap *t;
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2018-02-09 20:10:19 +01:00
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t = malloc(sizeof(Trap));
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memset(t, 0, sizeof(Trap));
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2018-01-27 12:55:15 +01:00
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2018-02-09 20:10:19 +01:00
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initEntity((Entity*)t);
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2018-01-28 09:30:53 +01:00
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2018-01-28 10:34:14 +01:00
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t->type = ET_TRAP;
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2018-01-28 09:30:53 +01:00
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t->flags |= EF_WEIGHTLESS | EF_IGNORE_BULLETS | EF_NO_ENVIRONMENT | EF_NO_CLIP | EF_ALWAYS_PROCESS;
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2018-01-27 12:55:15 +01:00
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2018-01-28 09:30:53 +01:00
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t->onTime = FPS * 2;
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t->offTime = FPS * 2;
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2018-01-27 12:55:15 +01:00
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2018-01-30 00:00:14 +01:00
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t->sprite[0] = t->sprite[1] = t->sprite[2] = getSprite("LaserTrap");
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2018-01-27 12:55:15 +01:00
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2018-01-28 09:30:53 +01:00
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t->active = 1;
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2018-01-27 12:55:15 +01:00
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2018-01-28 09:30:53 +01:00
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t->init = init;
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t->tick = tick;
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t->action = action;
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t->touch = touch;
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t->activate = activate;
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2018-02-09 20:10:19 +01:00
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t->load = load;
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t->save = save;
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return (Entity*)t;
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2018-01-27 12:55:15 +01:00
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}
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static void init(void)
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{
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if (!self->active)
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{
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self->flags |= EF_GONE;
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}
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}
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static void tick(void)
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{
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2018-01-28 09:30:53 +01:00
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Trap *t;
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t = (Trap*)self;
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if (!t->active && t->spriteTime == -1)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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t->flags |= EF_GONE;
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2018-01-27 12:55:15 +01:00
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}
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}
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static void action(void)
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{
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2018-01-28 09:30:53 +01:00
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Trap *t;
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t = (Trap*)self;
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if (t->offTime != 0)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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if (!t->active)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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t->thinkTime = t->onTime;
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t->spriteFrame = 0;
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t->spriteTime = 0;
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t->flags &= ~EF_GONE;
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2018-01-27 12:55:15 +01:00
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}
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2018-01-28 09:30:53 +01:00
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else if (t->offTime > 0)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-28 09:30:53 +01:00
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t->thinkTime = t->offTime;
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t->spriteTime = 0;
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2018-01-27 12:55:15 +01:00
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}
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2018-01-28 09:30:53 +01:00
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t->active = !t->active;
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2018-01-27 12:55:15 +01:00
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}
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else
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{
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2018-01-28 09:30:53 +01:00
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t->spriteTime = -1;
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t->spriteFrame = 4;
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2018-01-27 12:55:15 +01:00
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}
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}
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static void touch(Entity *other)
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{
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2018-01-28 09:30:53 +01:00
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Trap *t;
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t = (Trap*)self;
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2018-01-27 12:55:15 +01:00
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if (other != NULL && (other->type == ET_BOB || other->type == ET_ENEMY))
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{
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if (!(other->flags & EF_IMMUNE))
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{
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if (other->health > 0 || rand() % 100 < 5)
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{
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other->dx = rrnd(-12, 12);
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other->dy = rrnd(-8, 0);
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2018-01-28 09:30:53 +01:00
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if (t->offTime != 0)
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2018-01-27 12:55:15 +01:00
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{
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2018-02-05 09:37:07 +01:00
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swapSelf(other);
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2018-01-27 12:55:15 +01:00
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other->applyDamage((int) (other->healthMax / 4));
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2018-02-05 09:37:07 +01:00
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swapSelf(other);
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2018-01-27 12:55:15 +01:00
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}
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else
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{
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/* instant kill */
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2018-02-05 09:37:07 +01:00
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swapSelf(other);
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2018-01-27 12:55:15 +01:00
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other->applyDamage((int) other->health);
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2018-02-05 09:37:07 +01:00
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swapSelf(other);
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2018-01-27 12:55:15 +01:00
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}
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2018-02-09 20:10:19 +01:00
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playSound(SND_FLESH_HIT, CH_ANY);
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2018-01-27 12:55:15 +01:00
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}
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2018-01-28 09:30:53 +01:00
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if (other == (Entity*)world.bob && world.bob->stunTimer == 0)
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2018-01-27 12:55:15 +01:00
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{
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2018-01-29 23:12:18 +01:00
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stunBob();
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2018-01-27 12:55:15 +01:00
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}
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}
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if (other->flags & EF_EXPLODES)
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{
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2018-01-28 09:30:53 +01:00
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addSparkParticles(t->x, t->y);
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2018-01-27 12:55:15 +01:00
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}
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else
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{
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2018-01-28 09:30:53 +01:00
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addSmallFleshChunk(t->x, t->y);
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2018-01-27 12:55:15 +01:00
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}
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}
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}
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static void activate(int active)
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{
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self->active = !active;
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if (!self->active)
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{
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self->flags |= EF_GONE;
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}
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else
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{
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self->flags &= ~EF_GONE;
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}
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if (!self->active)
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{
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observeActivation(self);
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if (!isOnScreen(self))
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{
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2018-01-28 17:33:37 +01:00
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setGameplayMessage(MSG_GAMEPLAY, _("Lasers disabled ..."));
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2018-01-27 12:55:15 +01:00
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}
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}
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}
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2018-02-09 20:10:19 +01:00
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static void load(cJSON *root)
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{
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Trap *t;
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t = (Trap*)self;
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if (cJSON_GetObjectItem(root, "active"))
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{
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t->active = cJSON_GetObjectItem(root, "active")->valueint;
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}
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t->onTime = cJSON_GetObjectItem(root, "onTime")->valueint;
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t->offTime = cJSON_GetObjectItem(root, "offTime")->valueint;
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}
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static void save(cJSON *root)
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{
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Trap *t;
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t = (Trap*)self;
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cJSON_AddNumberToObject(root, "active", t->active);
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cJSON_AddNumberToObject(root, "onTime", t->onTime);
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cJSON_AddNumberToObject(root, "offTime", t->offTime);
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}
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