2018-01-25 08:41:10 +01:00
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/*
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Copyright (C) 2018 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2018-01-31 22:50:49 +01:00
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#include "entity.h"
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2018-01-25 08:41:10 +01:00
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2018-02-01 08:50:37 +01:00
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static void init(void);
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static void reset(void);
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2018-01-26 08:56:12 +01:00
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static void applyDamage(int damage);
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2018-01-28 09:30:53 +01:00
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static float bounce(float x);
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static SDL_Rect *getBounds(void);
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2018-01-30 23:47:40 +01:00
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static void tick(void);
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static void touch(Entity *other);
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2018-01-31 23:54:14 +01:00
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static void animate(void);
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2018-01-30 23:47:40 +01:00
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static void load(cJSON *root);
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static void save(cJSON *root);
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2018-01-31 23:28:00 +01:00
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static SDL_Rect *getCurrentSprite(void);
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2018-01-26 08:56:12 +01:00
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2018-01-29 23:12:18 +01:00
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void initEntity(Entity *e)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-29 09:34:39 +01:00
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e->uniqueId = world.entityCounter++;
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2018-01-25 08:41:10 +01:00
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e->environment = ENV_AIR;
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e->alive = ALIVE_ALIVE;
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e->isOnGround = 0;
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e->isSolid = 0;
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e->isStatic = 0;
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e->isMissionTarget = 0;
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2018-01-28 09:30:53 +01:00
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e->health = 1;
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2018-01-25 08:41:10 +01:00
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e->facing = FACING_LEFT;
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e->flags = 0;
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e->thinkTime = 0;
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2018-01-26 08:56:12 +01:00
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2018-02-01 08:50:37 +01:00
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e->init = init;
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e->reset = reset;
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2018-01-31 23:54:14 +01:00
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e->animate = animate;
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2018-01-30 23:47:40 +01:00
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e->tick = tick;
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e->touch = touch;
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2018-01-26 08:56:12 +01:00
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e->applyDamage = applyDamage;
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2018-01-28 09:30:53 +01:00
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e->bounce = bounce;
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e->getBounds = getBounds;
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2018-01-31 23:28:00 +01:00
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e->getCurrentSprite = getCurrentSprite;
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2018-01-29 23:12:18 +01:00
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2018-01-30 23:47:40 +01:00
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e->load = load;
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e->save = save;
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2018-01-29 23:12:18 +01:00
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world.entityTail->next = e;
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world.entityTail = e;
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2018-01-25 08:41:10 +01:00
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}
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2018-02-01 08:50:37 +01:00
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static void init(void)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Cannot init() entity [name=%s, type=%d, x=%d, y=%d]", self->name, self->type, (int)self->x, (int)self->y);
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}
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static void reset(void)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Cannot reset() entity [name=%s, type=%d, x=%d, y=%d]", self->name, self->type, (int)self->x, (int)self->y);
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}
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2018-01-28 09:30:53 +01:00
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static SDL_Rect *getBounds(void)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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self->bounds.x = self->x;
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self->bounds.y = self->y;
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self->bounds.w = self->w;
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self->bounds.h = self->h;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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return &self->bounds;
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2018-01-25 08:41:10 +01:00
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}
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2018-01-31 23:54:14 +01:00
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static void animate(void)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-31 23:54:14 +01:00
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Sprite *s;
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if (self->spriteTime != -1)
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{
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self->spriteTime--;
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if (self->spriteTime <= 0)
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{
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s = self->sprite[self->facing];
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self->spriteFrame++;
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if (self->spriteFrame > s->numFrames)
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{
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self->spriteFrame = 0;
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}
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self->spriteTime = self->sprite[self->facing]->times[self->spriteFrame];
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self->w = s->w;
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self->h = s->h;
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}
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}
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2018-01-25 08:41:10 +01:00
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}
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void setEntitySize(Entity *e)
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{
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}
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2018-01-28 09:30:53 +01:00
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static float bounce(float x)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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if (!(self->flags & EF_BOUNCES))
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2018-01-25 08:41:10 +01:00
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{
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return 0;
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}
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2018-01-28 09:30:53 +01:00
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else if (self->flags & EF_FRICTIONLESS)
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2018-01-25 08:41:10 +01:00
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{
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return -x;
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}
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x = -x * FRICTION;
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if (x > -1 && x < 1)
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{
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2018-01-28 09:30:53 +01:00
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self->flags &= ~EF_BOUNCES;
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2018-01-25 08:41:10 +01:00
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x = 0;
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}
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return x;
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}
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void teleport(Entity *e, float tx, float ty)
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{
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e->tx = tx;
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e->ty = ty;
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e->flags |= EF_TELEPORTING;
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addTeleportStars(e);
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}
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void activateEntities(char *names, int activate)
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{
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}
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2018-01-27 12:55:15 +01:00
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void teleportEntity(Entity *e, float tx, float ty)
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{
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}
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2018-01-26 08:56:12 +01:00
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static void applyDamage(int damage)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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}
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2018-01-30 23:47:40 +01:00
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static void tick(void)
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{
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}
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static void touch(Entity *other)
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{
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}
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2018-01-31 23:28:00 +01:00
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static SDL_Rect *getCurrentSprite(void)
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{
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return &self->sprite[self->facing]->frames[0]->rect;
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}
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2018-01-30 23:47:40 +01:00
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static void load(cJSON *root)
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{
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Entity [name=%s, type=%d, x=%d, y=%d] cannot be loaded", self->name, self->type, (int)self->x, (int)self->y);
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exit(1);
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}
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static void save(cJSON *root)
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{
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2018-02-01 08:50:37 +01:00
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, "Entity [name=%s, type=%d, x=%d, y=%d] cannot be saved", self->name, self->type, (int)self->x, (int)self->y);
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2018-01-30 23:47:40 +01:00
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exit(1);
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}
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2018-01-28 09:30:53 +01:00
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void dropCarriedItem(void)
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{
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EntityExt *e;
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Item *i;
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e = (EntityExt*)self;
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if (e->carriedItem != NULL)
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2018-01-25 08:41:10 +01:00
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{
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2018-01-28 09:30:53 +01:00
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i = e->carriedItem;
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i->x = (e->x + e->w / 2) - i->w / 2;
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i->y = e->y;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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i->dx = i->dy = 0;
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2018-01-25 08:41:10 +01:00
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2018-01-28 09:30:53 +01:00
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world.entityTail->next = (Entity*)i;
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world.entityTail = (Entity*)i;
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world.entityTail->next = NULL;
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e->carriedItem = NULL;
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2018-01-25 08:41:10 +01:00
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}
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}
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