blobwarsAttrition/src/hub/hub.c

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/*
Copyright (C) 2018 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "hub.h"
static void unlockAllLevels(void);
static void unlockMission(char *id);
static void loadMissions(void);
static void unlockNeighbouringMission(HubMission *sourceMission);
static int missionComparator(const void *a, const void *b);
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static HubMission *getMissionAt(int x, int y);
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static void drawMissions(void);
static void drawInfoBar(void);
static void drawMissionInfo(void);
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static void logic(void);
static void draw(void);
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static void startMission(void);
static void cancel(void);
static void options(void);
static void stats(void);
static void trophies(void);
static void quit(void);
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static void returnFromTrophyStats(void);
static void doCursor(void);
static void doMissionSelect(void);
static void doMissionInfo(void);
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static void drawHudWidgets(void);
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static void awardMissionTrophies(void);
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static void returnFromOptions(void);
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static HubMission hubMissionHead;
static HubMission *hubMissionTail;
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static HubMission *selectedMission;
static Atlas *worldMap;
static Atlas *alert;
static Atlas *clouds;
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static Sprite *cursorSpr;
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static Sprite *keySprites[MAX_KEY_TYPES];
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static Texture *atlasTexture;
static int completedMissions;
static int numMissions;
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static int unlockedMissions;
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static PointF cursor;
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static float blipSize;
static float blipValue;
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static int showing;
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static PointF cloudPos;
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void initHub(void)
{
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int unlockTeeka, i;
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HubMission *mission, *teeka;
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Tuple *t;
startSectionTransition();
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memset(&hubMissionHead, 0, sizeof(HubMission));
hubMissionTail = &hubMissionHead;
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memset(&keySprites, 0, sizeof(Sprite*) * MAX_KEY_TYPES);
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selectedMission = NULL;
loadMusic("music/61321__mansardian__news-background.ogg");
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atlasTexture = getTexture("gfx/atlas/atlas.png");
worldMap = getImageFromAtlas("gfx/hub/worldMap.jpg");
alert = getImageFromAtlas("gfx/hub/alert.png");
clouds = getImageFromAtlas("gfx/hub/clouds.png");
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cursorSpr = getSprite("Cursor");
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for (i = 0 ; i < MAX_KEY_TYPES ; i++)
{
if (game.keys[i].value.i > 0)
{
keySprites[i] = getSprite(game.keys[i].key);
}
}
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cursor.x = SCREEN_WIDTH / 2;
cursor.y = SCREEN_HEIGHT / 2;
getWidget("startMission", "mission")->action = startMission;
getWidget("cancel", "mission")->action = cancel;
getWidget("options", "hub")->action = options;
getWidget("stats", "hub")->action = stats;
getWidget("trophies", "hub")->action = trophies;
getWidget("quit", "hub")->action = quit;
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getWidget("ok", "stats")->action = returnFromTrophyStats;
getWidget("ok", "trophies")->action = returnFromTrophyStats;
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loadMissions();
if (dev.cheatLevels)
{
unlockAllLevels();
}
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numMissions = 0;
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unlockedMissions = 0;
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completedMissions = 0;
unlockTeeka = 1;
blipValue = 0;
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showing = SHOW_NONE;
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cursor.x = SCREEN_WIDTH / 2;
cursor.y = SCREEN_HEIGHT / 2;
SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
{
if (t->value.i != MS_INCOMPLETE)
{
unlockedMissions++;
}
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if (t->value.i == MS_COMPLETE)
{
completedMissions++;
}
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}
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
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if (mission->unlockCount == 0 || dev.cheatLevels)
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{
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unlockMission(mission->id);
}
mission->status = getMissionStatus(mission->id);
if (strcmp(mission->id, "teeka") == 0)
{
teeka = mission;
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}
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else if (mission->status == MS_LOCKED)
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{
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unlockTeeka = 0;
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}
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numMissions++;
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}
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
if (mission->status == MS_COMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
{
unlockNeighbouringMission(mission);
}
if (mission->status == MS_MISSING_HEART_CELL)
{
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STRNCPY(mission->description, _("All objectives for this misson have been completed. However, there is a Cell or a Heart left to find. See if you can locate it."), MAX_DESCRIPTION_LENGTH);
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}
}
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/* keep our unlock count in sync */
unlockedMissions = 0;
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
if (mission->status != MS_LOCKED)
{
unlockedMissions++;
}
}
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if (!unlockTeeka)
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{
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teeka->status = MS_LOCKED;
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}
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awardMissionTrophies();
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cloudPos.x = randF() - randF();
cloudPos.y = randF() - randF();
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app.delegate.logic = &logic;
app.delegate.draw = &draw;
app.restrictTrophyAlert = 0;
playMusic(1);
endSectionTransition();
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}
static void logic(void)
{
blipValue += 0.1;
blipSize = 64 + (sin(blipValue) * 16);
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scrollBackground(cloudPos.x, cloudPos.y);
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animateSprites();
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switch (showing)
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{
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case SHOW_NONE:
doCursor();
if (selectedMission == NULL)
{
doMissionSelect();
}
else
{
doMissionInfo();
}
break;
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case SHOW_WIDGETS:
doWidgets();
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
showing = SHOW_NONE;
app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
}
break;
case SHOW_STATS:
doStats();
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
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returnFromTrophyStats();
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}
break;
case SHOW_TROPHIES:
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doTrophies();
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
returnFromTrophyStats();
}
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break;
default:
break;
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}
}
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static void doCursor(void)
{
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if (app.mouse.dx != 0 || app.mouse.dy != 0)
{
cursor.x = app.mouse.x;
cursor.y = app.mouse.y;
}
if (isControl(CONTROL_UP) || app.keyboard[SDL_SCANCODE_UP])
{
cursor.y -= CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
if (isControl(CONTROL_DOWN) || app.keyboard[SDL_SCANCODE_DOWN])
{
cursor.y += CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
if (isControl(CONTROL_LEFT) || app.keyboard[SDL_SCANCODE_LEFT])
{
cursor.x -= CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
if (isControl(CONTROL_RIGHT) || app.keyboard[SDL_SCANCODE_RIGHT])
{
cursor.x += CURSOR_SPEED;
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SDL_WarpMouseInWindow(app.window, cursor.x, cursor.y);
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}
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}
static void doMissionSelect(void)
{
HubMission *m;
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
showWidgetGroup("hub");
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showing = SHOW_WIDGETS;
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app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
}
else if (isControl(CONTROL_FIRE) || app.mouse.button[SDL_BUTTON_LEFT])
{
m = getMissionAt(cursor.x, cursor.y);
if (m != NULL)
{
selectedMission = m;
app.mouse.button[SDL_BUTTON_LEFT] = 0;
clearControl(CONTROL_FIRE);
showWidgetGroup("mission");
}
}
}
static void doMissionInfo(void)
{
Widget *w;
w = selectWidgetAt(cursor.x, cursor.y);
if ((w != NULL) && (isControl(CONTROL_FIRE) || app.mouse.button[SDL_BUTTON_LEFT]))
{
w->action();
app.mouse.button[SDL_BUTTON_LEFT] = 0;
clearControl(CONTROL_FIRE);
}
if (app.keyboard[SDL_SCANCODE_ESCAPE])
{
cancel();
}
}
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static void draw(void)
{
blitRectScaled(atlasTexture->texture, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, &worldMap->rect, 0);
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drawBackground(atlasTexture->texture, &clouds->rect);
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drawMissions();
drawInfoBar();
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switch (showing)
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{
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case SHOW_NONE:
if (selectedMission != NULL)
{
drawMissionInfo();
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drawWidgets();
}
blitRect(atlasTexture->texture, cursor.x, cursor.y, getCurrentFrame(cursorSpr), 1);
break;
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case SHOW_WIDGETS:
drawHudWidgets();
break;
case SHOW_STATS:
drawStats();
break;
case SHOW_TROPHIES:
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drawTrophies();
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break;
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}
}
static void drawMissions(void)
{
HubMission *mission;
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
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switch (mission->status)
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{
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case MS_INCOMPLETE:
SDL_SetTextureColorMod(atlasTexture->texture, 255, 0, 0);
blitRectScaled(atlasTexture->texture, mission->x, mission->y, blipSize, blipSize, &alert->rect, 1);
drawText(mission->x, mission->y - 32, 18, TA_CENTER, colors.white, mission->name);
break;
case MS_PARTIAL:
case MS_MISSING_HEART_CELL:
SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 0);
blitRectScaled(atlasTexture->texture, mission->x, mission->y, blipSize, blipSize, &alert->rect, 1);
drawText(mission->x, mission->y - 32, 18, TA_CENTER, colors.white, mission->name);
break;
default:
break;
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}
}
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SDL_SetTextureColorMod(atlasTexture->texture, 255, 255, 255);
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}
static void drawInfoBar(void)
{
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drawRect(0, 0, SCREEN_WIDTH, 32, 0, 0, 0, 192);
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drawText(10, 5, 18, TA_LEFT, colors.white, "Missions : %d / %d", completedMissions, unlockedMissions);
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drawText(210, 5, 18, TA_LEFT, colors.white, "MIAs : %d / %d", game.stats[STAT_MIAS_RESCUED], game.totalMIAs);
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drawText(410, 5, 18, TA_LEFT, colors.white, "Targets : %d / %d", game.stats[STAT_TARGETS_DEFEATED], game.totalTargets);
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drawText(610, 5, 18, TA_LEFT, colors.white, "Keys : %d / %d", game.stats[STAT_KEYS_FOUND], game.totalKeys);
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drawText(810, 5, 18, TA_LEFT, colors.white, "Hearts : %d / %d", game.stats[STAT_HEARTS_FOUND], game.totalHearts);
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drawText(1010, 5, 18, TA_LEFT, colors.white, "Cells : %d / %d", game.stats[STAT_CELLS_FOUND], game.totalCells);
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}
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static void drawHudWidgets(void)
{
int w, h;
w = 300;
h = 420;
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drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
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drawRect((SCREEN_WIDTH - w) / 2, (SCREEN_HEIGHT - h) / 2, w, h, 0, 0, 0, 192);
drawOutlineRect((SCREEN_WIDTH - w) / 2, (SCREEN_HEIGHT - h) / 2, w, h, 255, 255, 255, 255);
drawWidgets();
}
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static void drawMissionInfo(void)
{
int w, h, x, y, size, mid, i;
w = 800;
h = 550;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
drawRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0, 128);
drawRect(x, y, w, h, 0, 0, 0, 192);
drawOutlineRect(x, y, w, h, 255, 255, 255, 255);
drawText(SCREEN_WIDTH / 2, y + 25, 32, TA_CENTER, colors.white, selectedMission->name);
limitTextWidth(w - 150);
drawText(x + 15, y + 100, 22, TA_LEFT, colors.white, selectedMission->description);
limitTextWidth(0);
size = 65;
mid = size / 2;
y = (((SCREEN_HEIGHT - h) / 2) + h) - 225;
drawText(SCREEN_WIDTH / 2, y, 24, TA_CENTER, colors.white, "Keys");
y += 64;
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x = ((SCREEN_WIDTH - w) / 2) + 30;
for (i = 0 ; i < MAX_KEY_TYPES ; i++)
{
drawRect(x, y, size, size, 0, 0, 0, 128);
drawOutlineRect(x, y, size, size, 255, 255, 255, 255);
if (game.keys[i].value.i > 0)
{
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blitRect(atlasTexture->texture, x + mid, y + mid + 7, getCurrentFrame(keySprites[i]), 1);
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drawText(x + size - 5, y, 18, TA_RIGHT, colors.white, "%d", game.keys[i].value.i);
}
x += (size + 30);
}
}
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static void unlockMission(char *id)
{
Tuple *t;
for (t = game.missionStatusHead.next ; t != NULL ; t = t->next)
{
if (strcmp(t->key, id) == 0)
{
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if (t->value.i == MS_LOCKED)
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{
t->value.i = MS_INCOMPLETE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Unlocked mission %s", id);
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}
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return;
}
}
t = malloc(sizeof(Tuple));
memset(t, 0, sizeof(Tuple));
game.missionStatusTail->next = t;
game.missionStatusTail = t;
STRNCPY(t->key, id, MAX_NAME_LENGTH);
t->value.i = MS_INCOMPLETE;
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SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG, "Unlocked mission %s", id);
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}
static void unlockAllLevels(void)
{
HubMission *mission;
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
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if (mission->status == MS_LOCKED || mission->status == MS_INCOMPLETE)
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{
mission->status = MS_INCOMPLETE;
unlockMission(mission->id);
}
}
}
static void unlockNeighbouringMission(HubMission *sourceMission)
{
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HubMission *mission, *missions[numMissions];
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int i;
i = 0;
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memset(missions, 0, sizeof(HubMission*) * numMissions);
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for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
mission->distance = 99999;
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if (mission->unlockCount > unlockedMissions || mission->status == MS_COMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
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{
continue;
}
mission->distance = getDistance(mission->x, mission->y, sourceMission->x, sourceMission->y);
missions[i++] = mission;
}
qsort(missions, i, sizeof(HubMission*), missionComparator);
mission = missions[0];
if (mission != NULL)
{
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if (mission->status == MS_LOCKED)
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{
mission->status = MS_INCOMPLETE;
unlockMission(mission->id);
}
mission = missions[1];
if (mission != NULL)
{
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if (mission->status == MS_LOCKED)
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{
mission->status = MS_INCOMPLETE;
unlockMission(mission->id);
}
}
}
}
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HubMission *getMissionAt(int x, int y)
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{
HubMission *rtn;
HubMission *mission;
float distance, dist;
rtn = NULL;
distance = 32;
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
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if (mission->status == MS_INCOMPLETE || mission->status == MS_MISSING_HEART_CELL || mission->status == MS_PARTIAL)
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{
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dist = getDistance(x, y, mission->x, mission->y);
if (dist < distance)
{
rtn = mission;
distance = dist;
}
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}
}
return rtn;
}
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static void startMission(void)
{
STRNCPY(game.worldId, selectedMission->id, MAX_NAME_LENGTH);
saveGame();
stopMusic();
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initWorld();
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}
static void cancel(void)
{
hideAllWidgets();
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showing = SHOW_NONE;
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selectedMission = NULL;
app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
}
static void options(void)
{
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initOptions(returnFromOptions);
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}
static void stats(void)
{
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showing = SHOW_STATS;
showWidgetGroup("stats");
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}
static void trophies(void)
{
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showing = SHOW_TROPHIES;
showWidgetGroup("trophies");
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}
static void quit(void)
{
}
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static void returnFromTrophyStats(void)
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{
showWidgetGroup("hub");
showing = SHOW_WIDGETS;
app.keyboard[SDL_SCANCODE_ESCAPE] = 0;
}
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static void returnFromOptions(void)
{
app.delegate.logic = logic;
app.delegate.draw = draw;
returnFromTrophyStats();
}
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static void loadMissions(void)
{
cJSON *root, *node;
char *text;
HubMission *mission;
double ratioX, ratioY;
/* the original Attrition is based on 800x600, so multiply up */
ratioX = SCREEN_WIDTH / 800.0;
ratioY = SCREEN_HEIGHT / 600.0;
text = readFile("data/hub/missions.json");
root = cJSON_Parse(text);
for (node = cJSON_GetObjectItem(root, "missions")->child ; node != NULL ; node = node->next)
{
mission = malloc(sizeof(HubMission));
memset(mission, 0, sizeof(HubMission));
hubMissionTail->next = mission;
hubMissionTail = mission;
STRNCPY(mission->id, cJSON_GetObjectItem(node, "id")->valuestring, MAX_NAME_LENGTH);
STRNCPY(mission->name, cJSON_GetObjectItem(node, "name")->valuestring, MAX_NAME_LENGTH);
STRNCPY(mission->description, cJSON_GetObjectItem(node, "description")->valuestring, MAX_DESCRIPTION_LENGTH);
mission->status = MS_LOCKED;
mission->unlockCount = cJSON_GetObjectItem(node, "unlockCount")->valueint;
mission->x = cJSON_GetObjectItem(node, "x")->valuedouble * ratioX;
mission->y = cJSON_GetObjectItem(node, "y")->valuedouble * ratioY;
}
cJSON_Delete(root);
free(text);
}
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static void awardMissionTrophies(void)
{
int beach, greenlands, underground, outpost;
HubMission *mission;
beach = greenlands = underground = outpost = 1;
for (mission = hubMissionHead.next ; mission != NULL ; mission = mission->next)
{
if (mission->status != MS_COMPLETE)
{
if (strstr(mission->id, "beach"))
{
beach = 0;
}
else if (strstr(mission->id, "greenlands"))
{
greenlands = 0;
}
else if (strstr(mission->id, "underground"))
{
underground = 0;
}
else if (strstr(mission->id, "outpost"))
{
outpost = 0;
}
}
}
if (beach)
{
awardTrophy("BEACH");
}
if (greenlands)
{
awardTrophy("GREENLANDS");
}
if (underground)
{
awardTrophy("UNDERGROUND");
}
if (outpost)
{
awardTrophy("OUTPOST");
}
/* ignore training mission */
if (completedMissions == 2)
{
awardTrophy("CLEAN");
}
/* ignore teeka's mission, as this ends the game */
if (completedMissions == numMissions - 1)
{
awardTrophy("FULLY_CLEAN");
}
}
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static int missionComparator(const void *a, const void *b)
{
HubMission *m1 = *((HubMission**)a);
HubMission *m2 = *((HubMission**)b);
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return m1->distance - m2->distance;
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}
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void destroyHub(void)
{
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HubMission *m;
while (hubMissionHead.next)
{
m = hubMissionHead.next;
hubMissionHead.next = m->next;
free(m);
}
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}