Commit Graph

253 Commits

Author SHA1 Message Date
Steve 453d2ae3dc Load / save config. 2018-02-08 21:54:11 +00:00
Steve 07dd76c5d1 Handle found keys. 2018-02-08 21:53:52 +00:00
Steve ccf228f875 Control and input updates. 2018-02-08 21:53:32 +00:00
Steve b00b9dcdb4 Added Grenade Blob and Grenade Droid. 2018-02-08 21:53:02 +00:00
Steve 0335b7e837 Use uint32 for file lengths. 2018-02-08 21:30:02 +00:00
Steve 14b503eff2 Added Machine Gun Blob. Load Cells and Hearts. 2018-02-08 08:35:09 +00:00
Steve 9bda46bb9b Show required objectives in red. 2018-02-08 08:21:37 +00:00
Steve 7df76683ad Ignore everything in dev, except screenshots. 2018-02-08 08:12:01 +00:00
Steve dc5aead758 Load compressed map data. 2018-02-08 08:07:04 +00:00
Steve 14f4ef57ad Load and play music during mission. 2018-02-08 07:34:35 +00:00
Steve bf0f64caf8 Show objectives intro screen when starting a level. 2018-02-08 07:26:42 +00:00
Steve e9c1560bde Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
Steve b862123c95 Focus camera on doors, etc., that are opened when offscreen. 2018-02-07 19:21:13 +00:00
Steve 3afbfabeb5 Joypad controls (hardcoded, for now). 2018-02-07 19:20:36 +00:00
Steve c287a1333e Control updates. 2018-02-07 18:27:42 +00:00
Steve 0618c05b52 Store all items as items, rather than separating out keys. 2018-02-07 07:51:47 +00:00
Steve b27b3dd2f8 Draw inventory items on HUD. 2018-02-07 07:51:25 +00:00
Steve 4558ea366d Ignore Finder files. 2018-02-06 22:28:34 +00:00
Steve a8ce1daf4e Added blitScaled. Removed unused functions. 2018-02-06 22:28:19 +00:00
Steve eb3a39084a Added unit reappear code. 2018-02-06 22:27:53 +00:00
Steve fed96ef890 Misc. fixes. 2018-02-06 22:27:28 +00:00
Steve 220e3b99e9 Item handling updates. Keys should stack. 2018-02-06 22:27:02 +00:00
Steve b92c9dea9c Start of joypad handling. 2018-02-06 22:26:05 +00:00
Steve 4e981ecf78 Show health, power, and oxygen on HUD. Inventory on right-hand side. 2018-02-06 19:07:43 +00:00
Steve 883d675073 v0.2-01 screenshot. 2018-02-06 08:17:10 +00:00
Steve 2543d469ac Show info point messages. 2018-02-06 08:16:30 +00:00
Steve fb5723d96e Don't uppercase messages. 2018-02-06 07:45:28 +00:00
Steve d5d70a017f Effect bug fixes. 2018-02-06 07:45:18 +00:00
Steve 156a5dac8f isOnScreen -> isVisible. 2018-02-06 07:32:08 +00:00
Steve e70966e35d Power up fixes. 2018-02-06 07:29:39 +00:00
Steve 89b4b05a11 Added controls.c. 2018-02-05 22:08:35 +00:00
Steve cc280f326f Code tidying. 2018-02-05 22:08:14 +00:00
Steve 0e57f9ce79 Explosion effects. 2018-02-05 22:07:04 +00:00
Steve 683746b239 Decoration updates. 2018-02-05 22:06:53 +00:00
Steve 8c9ee4f553 Move controls into doPlayer() 2018-02-05 22:06:29 +00:00
Steve 9c6ada01dc Sort entities in draw order. 2018-02-05 22:06:00 +00:00
Steve 43ec9435f2 Init effects. 2018-02-05 08:39:02 +00:00
Steve 9128fd84e9 Test world type before loading entities. 2018-02-05 08:38:39 +00:00
Steve c22c09e78f Restored enemy behaviour. 2018-02-05 08:38:21 +00:00
Steve 20404fd6eb Init debris and flesh chunks. 2018-02-05 08:37:54 +00:00
Steve d10356c42c Added swapSelf() to handle current entity handling. 2018-02-05 08:37:07 +00:00
Steve c3ca4a39e2 Checks for training, boss, and outpost missions. 2018-02-04 16:18:17 +00:00
Steve 800f26055f Added particle effects. 2018-02-04 16:14:14 +00:00
Steve 113cc59ea6 Show health, power, and oxygen on HUD. 2018-02-04 15:37:19 +00:00
Steve 1b5c2f2584 v0.2 2018-02-04 12:28:14 +00:00
Steve a84f261154 Only set entity size once. Test entity is dead before testing alive (race condition when adding to quadtree). 2018-02-04 12:01:55 +00:00
Steve 7e88125864 Default function for changeEnvironment. 2018-02-04 11:24:19 +00:00
Steve c4346550cf Only add to quadtree if alive. 2018-02-04 11:00:42 +00:00
Steve 78422382e2 Added default die() function. 2018-02-04 11:00:32 +00:00
Steve 1fbf7971b8 Moved bullets into entities/bullets. 2018-02-04 11:00:14 +00:00