Steve
|
513f7fdb58
|
1 in 5 chance of cell or heart being available when in free play mode.
|
2018-03-16 22:27:26 +00:00 |
Steve
|
0f768f593e
|
Don't show blood if blood is off.
|
2018-03-16 22:26:42 +00:00 |
Steve
|
5bc3747198
|
Don't make the power and health bars too long.
|
2018-03-16 22:26:13 +00:00 |
Steve
|
22cc851a2a
|
Base chance of cherry / battery drop on the levels of player health and power.
|
2018-03-16 22:25:45 +00:00 |
Steve
|
36c1d9cfe3
|
Code tidy.
|
2018-03-16 08:30:37 +00:00 |
Steve
|
930ca048a9
|
Unlock all missions when game is complete, for free play. Remove all cells and hearts.
|
2018-03-16 08:29:13 +00:00 |
Steve
|
8d54233df5
|
Start of credits.
|
2018-03-16 08:28:25 +00:00 |
Steve
|
2dcbeb368d
|
Code tidy.
|
2018-03-15 08:01:04 +00:00 |
Steve
|
fc2efeac31
|
Start of ending.
|
2018-03-15 08:00:00 +00:00 |
Steve
|
2f2ee2a8cd
|
Don't kill entity stuck inside another, just remove from quadtree.
|
2018-03-14 22:42:15 +00:00 |
Steve
|
370adf36b6
|
Don't stop music when game is complete.
|
2018-03-14 22:41:55 +00:00 |
Steve
|
883d576ca7
|
Don't count enemy deaths more than once.
|
2018-03-13 08:25:57 +00:00 |
Steve
|
20acee4334
|
Store door closed X and Y.
|
2018-03-13 08:25:41 +00:00 |
Steve
|
d6ec2dff08
|
Laser trap fix.
|
2018-03-13 08:25:16 +00:00 |
Steve
|
2e8af03b36
|
Fix for demo data.
|
2018-03-13 08:25:08 +00:00 |
Steve
|
698535344f
|
Increase chance of battery being dropped.
|
2018-03-13 08:24:53 +00:00 |
Steve
|
de2295efe9
|
Warn about missing atlas entries.
|
2018-03-13 08:24:41 +00:00 |
Steve
|
04416e52ab
|
Fix for laser trap not killing some enemies.
|
2018-03-11 07:51:29 +00:00 |
Steve
|
60261932b0
|
Removed static cheat.
|
2018-03-09 18:26:44 +00:00 |
Steve
|
cdb0230bc7
|
Save images as PNG (can be a bit slow).
|
2018-03-09 18:26:33 +00:00 |
Steve
|
b4d681a4eb
|
Process command line arguments.
|
2018-03-09 18:26:04 +00:00 |
Steve
|
61dd0ceb40
|
Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
|
2018-03-09 07:32:23 +00:00 |
Steve
|
0593bca212
|
Don't worry about item pads stuck in floors.
|
2018-03-09 07:31:50 +00:00 |
Steve
|
8be4f6c773
|
Show all direction markers on radar, instead of one single direction.
|
2018-03-08 07:54:20 +00:00 |
Steve
|
cfd90c27c1
|
Don't move start position when carrying item.
|
2018-03-08 07:53:57 +00:00 |
Steve
|
fdfd875d8a
|
When player manually quits, don't show mission complete screen.
|
2018-03-08 07:53:26 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
6b2139b6ce
|
Remove EF_GONE flag from enemies when they are killed.
|
2018-03-08 07:32:04 +00:00 |
Steve
|
34df6121dd
|
Warn about entities that are stuck in walls at start of level.
|
2018-03-07 21:38:18 +00:00 |
Steve
|
e577d7e16f
|
Don't allow Bob and Teeka to shoot one another.
|
2018-03-07 21:37:54 +00:00 |
Steve
|
9270607d6e
|
Move carried item around with unit.
|
2018-03-07 21:37:31 +00:00 |
Steve
|
36b5265b08
|
INFO level logging.
|
2018-03-07 21:37:07 +00:00 |
Steve
|
9404312594
|
Set created keys to Bob's position.
|
2018-03-07 21:36:57 +00:00 |
Steve
|
ea15674fd4
|
Slightly lower chance of dropping weapons.
|
2018-03-07 21:35:56 +00:00 |
Steve
|
22f7b02413
|
Mark carried items on radar, so they don't become invisible during clean up runs.
|
2018-03-07 07:51:40 +00:00 |
Steve
|
009bb74a95
|
Save type of destructable and exit.
|
2018-03-07 07:49:24 +00:00 |
Steve
|
baabbbe31c
|
Changed mission unlocking logic. Missions now specify their dependent mission.
|
2018-03-06 21:47:21 +00:00 |
Steve
|
1d033cf327
|
Don't allow Teeka's shots to hurt the player.
|
2018-03-06 08:24:45 +00:00 |
Steve
|
7b915a77a8
|
Show item pads on radar.
|
2018-03-05 08:39:54 +00:00 |
Steve
|
7dff960e42
|
Call change environment when finishing teleport, for instances where teleportation occurred in water.
|
2018-03-05 08:39:42 +00:00 |
Steve
|
f720d9457c
|
Set MIA to foreground when teleporting.
|
2018-03-05 08:38:59 +00:00 |
Steve
|
3a88c5163a
|
Don't scale items in inventory screen if <= 40px.
|
2018-03-04 21:40:44 +00:00 |
Steve
|
af35c426e9
|
Show destructables on radar as red markers.
|
2018-03-04 17:04:28 +00:00 |
Steve
|
f9adb8d8b8
|
Crush faster.
|
2018-03-04 17:04:13 +00:00 |
Steve
|
83e7276fa9
|
Defend against divide by 0.
|
2018-03-04 17:03:11 +00:00 |
Steve
|
924978c2a0
|
Accuracy stat fix.
|
2018-03-04 17:02:53 +00:00 |
Steve
|
4c08307f18
|
Save game when awarding trophies in Hub.
|
2018-03-04 16:01:44 +00:00 |
Steve
|
222147665e
|
Show oxygen level to 1 decimal place.
|
2018-03-04 13:36:11 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
95a4131a99
|
Don't use the camera position for entity observation, as it might never finish, due to clipping.
|
2018-03-04 10:51:05 +00:00 |