Commit Graph

590 Commits

Author SHA1 Message Date
Steve 3056169ebe v0.4 2018-02-16 18:58:51 +00:00
Steve 427848db9a Target marker fixes. 2018-02-16 08:41:02 +00:00
Steve 6f69f9a56a Always add to quadtree if not dead or teleporting. 2018-02-16 08:08:52 +00:00
Steve 0a2cd17622 Make doors static by default. 2018-02-16 08:08:33 +00:00
Steve 344460fdf5 Allow widget select using player controls. 2018-02-16 08:08:19 +00:00
Steve 8ab5ebe819 Permit access to stats and trophy info from in-game. 2018-02-16 07:26:04 +00:00
Steve bfef8560cc Only count bullet hit that strike enemies, bosses, or destructables. 2018-02-16 07:21:59 +00:00
Steve e5976f04dd More misc. updates. 2018-02-15 22:56:34 +00:00
Steve 0d87786af4 More widget work. 2018-02-15 22:56:22 +00:00
Steve 1df85d0937 Misc. tweaks. 2018-02-15 21:40:21 +00:00
Steve 5ecdab744d Save Bob at most recently checkpoint position. 2018-02-15 21:39:46 +00:00
Steve 203183edc1 Widget and trophy updates. 2018-02-15 21:38:26 +00:00
Steve a47e932024 Load / save game. 2018-02-15 21:37:43 +00:00
Steve 48abf156d8 Start of drawing widgets. 2018-02-15 18:04:37 +00:00
Steve d43523010e v0.3-03 screenshot. 2018-02-15 08:17:36 +00:00
Steve 9e8b0ab2f9 Sprite atlas update. 2018-02-15 07:59:59 +00:00
Steve 165cafaf04 Allow items to be picked up sooner after they are dropped. 2018-02-15 07:50:05 +00:00
Steve 15857a8dfd Name aqua blob, to prevent save crash. 2018-02-15 07:49:46 +00:00
Steve 79958fa79a Fixed cannon dying. 2018-02-15 07:49:28 +00:00
Steve aa02babf98 Init functions. 2018-02-15 07:49:20 +00:00
Steve b3ed2b1762 Add item pad. 2018-02-15 07:48:51 +00:00
Steve 3e23d83f3a Load width and height for widgets. 2018-02-14 22:32:03 +00:00
Steve 6e93955589 Process and show trophies. 2018-02-14 22:31:42 +00:00
Steve 4258575a26 Added Exit, Destructable, and Cannon. 2018-02-14 22:31:21 +00:00
Steve 6c2d39e1d1 Widget and trophy updates. 2018-02-14 19:12:29 +00:00
Steve c87b9a6986 Start of widget loading. 2018-02-14 08:32:09 +00:00
Steve 343c534159 Use sound volumes and fullscreen settings. 2018-02-14 07:41:07 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve 718b658a1a Init lookups earlier, to allow for config to be loaded. 2018-02-14 07:14:11 +00:00
Steve dacb561e62 Hide inventory if selected. Clamp objective values to max. 2018-02-14 07:13:28 +00:00
Steve 69145189c9 Fixed key carrying message bug. 2018-02-14 07:12:47 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve 81910dadf4 v0.3 screenshots. 2018-02-13 08:24:31 +00:00
Steve f4190a5ccd Show and hide radar arrows. Integrate radar access into game. 2018-02-13 08:23:31 +00:00
Steve f108627c5b v0.3-01 screenshot. 2018-02-12 22:42:20 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve 5f150901e1 Radar map updates. 2018-02-12 22:40:15 +00:00
Steve c47a15b88a Check for existence of active when loading. 2018-02-12 19:15:20 +00:00
Steve ca5ce089d2 Expand size of objectives box. 2018-02-12 19:15:03 +00:00
Steve ef9d6db851 Quadtree fixes. 2018-02-12 18:27:12 +00:00
Steve 7f257f2740 Set config defaults in init.c 2018-02-12 18:26:47 +00:00
Steve ff74e19f12 Use createEvilBlob and createEyeDroid functions. 2018-02-12 18:26:18 +00:00
Steve dff8dee815 Clip visible entities. 2018-02-12 08:32:21 +00:00
Steve 26858489b9 Start of radar map. 2018-02-12 08:09:03 +00:00
Steve 9d5021f7dc v0.3 2018-02-11 14:13:45 +00:00
Steve 57c7ad3bd1 Prompt Teeka to exit immediately. 2018-02-11 14:10:27 +00:00
Steve 4f0a056a9a Play sound when Teeka fires. 2018-02-11 14:10:15 +00:00
Steve e9a6a42b4c Show as green if >= target value. Can happen with dynamic objective targets. 2018-02-11 12:45:02 +00:00
Steve 58c398475c Allow world to be set as static, for testing. 2018-02-11 12:37:37 +00:00
Steve 7c2120d0d2 Reverting teleporter update: breaks later levels. 2018-02-11 12:36:42 +00:00