Steve
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930ca048a9
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Unlock all missions when game is complete, for free play. Remove all cells and hearts.
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2018-03-16 08:29:13 +00:00 |
Steve
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8d54233df5
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Start of credits.
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2018-03-16 08:28:25 +00:00 |
Steve
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2dcbeb368d
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Code tidy.
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2018-03-15 08:01:04 +00:00 |
Steve
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fc2efeac31
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Start of ending.
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2018-03-15 08:00:00 +00:00 |
Steve
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124122ed7f
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v0.7
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2018-03-15 07:59:43 +00:00 |
Steve
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2f2ee2a8cd
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Don't kill entity stuck inside another, just remove from quadtree.
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2018-03-14 22:42:15 +00:00 |
Steve
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370adf36b6
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Don't stop music when game is complete.
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2018-03-14 22:41:55 +00:00 |
Steve
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e585281716
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README.md update.
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2018-03-14 07:34:25 +00:00 |
Steve
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d7622f2739
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Don't try to install data.
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2018-03-14 07:34:12 +00:00 |
Steve
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883d576ca7
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Don't count enemy deaths more than once.
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2018-03-13 08:25:57 +00:00 |
Steve
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20acee4334
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Store door closed X and Y.
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2018-03-13 08:25:41 +00:00 |
Steve
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d6ec2dff08
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Laser trap fix.
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2018-03-13 08:25:16 +00:00 |
Steve
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2e8af03b36
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Fix for demo data.
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2018-03-13 08:25:08 +00:00 |
Steve
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698535344f
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Increase chance of battery being dropped.
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2018-03-13 08:24:53 +00:00 |
Steve
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de2295efe9
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Warn about missing atlas entries.
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2018-03-13 08:24:41 +00:00 |
Steve
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3b4b690ebf
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Start of README.md.
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2018-03-13 08:24:23 +00:00 |
Steve
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04416e52ab
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Fix for laser trap not killing some enemies.
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2018-03-11 07:51:29 +00:00 |
Steve
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60261932b0
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Removed static cheat.
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2018-03-09 18:26:44 +00:00 |
Steve
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cdb0230bc7
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Save images as PNG (can be a bit slow).
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2018-03-09 18:26:33 +00:00 |
Steve
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b4d681a4eb
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Process command line arguments.
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2018-03-09 18:26:04 +00:00 |
Steve
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61dd0ceb40
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Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
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2018-03-09 07:32:23 +00:00 |
Steve
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0593bca212
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Don't worry about item pads stuck in floors.
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2018-03-09 07:31:50 +00:00 |
Steve
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8be4f6c773
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Show all direction markers on radar, instead of one single direction.
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2018-03-08 07:54:20 +00:00 |
Steve
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cfd90c27c1
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Don't move start position when carrying item.
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2018-03-08 07:53:57 +00:00 |
Steve
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fdfd875d8a
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When player manually quits, don't show mission complete screen.
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2018-03-08 07:53:26 +00:00 |
Steve
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74383264c2
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Use saveDelay, to prevent premature saving while manually quitting levels.
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2018-03-08 07:52:42 +00:00 |
Steve
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6b2139b6ce
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Remove EF_GONE flag from enemies when they are killed.
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2018-03-08 07:32:04 +00:00 |
Steve
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34df6121dd
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Warn about entities that are stuck in walls at start of level.
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2018-03-07 21:38:18 +00:00 |
Steve
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e577d7e16f
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Don't allow Bob and Teeka to shoot one another.
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2018-03-07 21:37:54 +00:00 |
Steve
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9270607d6e
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Move carried item around with unit.
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2018-03-07 21:37:31 +00:00 |
Steve
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36b5265b08
|
INFO level logging.
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2018-03-07 21:37:07 +00:00 |
Steve
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9404312594
|
Set created keys to Bob's position.
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2018-03-07 21:36:57 +00:00 |
Steve
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ea15674fd4
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Slightly lower chance of dropping weapons.
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2018-03-07 21:35:56 +00:00 |
Steve
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22f7b02413
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Mark carried items on radar, so they don't become invisible during clean up runs.
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2018-03-07 07:51:40 +00:00 |
Steve
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009bb74a95
|
Save type of destructable and exit.
|
2018-03-07 07:49:24 +00:00 |
Steve
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baabbbe31c
|
Changed mission unlocking logic. Missions now specify their dependent mission.
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2018-03-06 21:47:21 +00:00 |
Steve
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1d033cf327
|
Don't allow Teeka's shots to hurt the player.
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2018-03-06 08:24:45 +00:00 |
Steve
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7b915a77a8
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Show item pads on radar.
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2018-03-05 08:39:54 +00:00 |
Steve
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7dff960e42
|
Call change environment when finishing teleport, for instances where teleportation occurred in water.
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2018-03-05 08:39:42 +00:00 |
Steve
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f720d9457c
|
Set MIA to foreground when teleporting.
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2018-03-05 08:38:59 +00:00 |
Steve
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3a88c5163a
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Don't scale items in inventory screen if <= 40px.
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2018-03-04 21:40:44 +00:00 |
Steve
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af35c426e9
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Show destructables on radar as red markers.
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2018-03-04 17:04:28 +00:00 |
Steve
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f9adb8d8b8
|
Crush faster.
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2018-03-04 17:04:13 +00:00 |
Steve
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83e7276fa9
|
Defend against divide by 0.
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2018-03-04 17:03:11 +00:00 |
Steve
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924978c2a0
|
Accuracy stat fix.
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2018-03-04 17:02:53 +00:00 |
Steve
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4c08307f18
|
Save game when awarding trophies in Hub.
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2018-03-04 16:01:44 +00:00 |
Steve
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222147665e
|
Show oxygen level to 1 decimal place.
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2018-03-04 13:36:11 +00:00 |
Steve
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934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
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2018-03-04 13:36:00 +00:00 |
Steve
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95a4131a99
|
Don't use the camera position for entity observation, as it might never finish, due to clipping.
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2018-03-04 10:51:05 +00:00 |
Steve
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f3cf1ec945
|
Drop weapons a little more frequently.
|
2018-03-04 10:50:00 +00:00 |