Commit Graph

116 Commits

Author SHA1 Message Date
Steve 934dd431aa Allow some entities to be crushed, to prevent them blocking lifts, etc. 2018-03-04 13:36:00 +00:00
Steve f3cf1ec945 Drop weapons a little more frequently. 2018-03-04 10:50:00 +00:00
Steve a3a4c01049 Play sound when recharging from power pool. 2018-03-04 09:49:16 +00:00
Steve 1073276c6f Fix for Bob taking slime / lava damage. 2018-03-04 09:48:33 +00:00
Steve fca87f6575 Use MAX_DESCRIPTION_LENGTH to prevent target name truncation. 2018-03-03 16:04:40 +00:00
Steve 6ba888436b Ensure Bob faces correct way at beginning of mission. 2018-03-03 16:04:18 +00:00
Steve 0c2f069fef Only count laser hits once. 2018-03-03 07:41:05 +00:00
Steve eb6e653837 Cell and heart saving bug fix. 2018-03-01 22:30:33 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve dd7188afc7 Store Bob's facing, to restore when resetting. 2018-03-01 07:41:04 +00:00
Steve 6b246971b3 Tidied headers. 2018-02-27 22:35:31 +00:00
Steve 18fa11d278 Start of extra blood / explosions. 2018-02-27 21:55:15 +00:00
Steve 938fbaf9e0 Destructable death bug fix. 2018-02-27 08:15:53 +00:00
Steve a085a028b9 Laser trap and item pad sound effects. 2018-02-27 08:14:37 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve bf9ab57e2f Use specific collision bounds for certain objects. 2018-02-26 07:38:20 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 443255baea Debugging stuff. 2018-02-25 12:36:34 +00:00
Steve 537f3c42ff Extern fixes. 2018-02-25 07:55:17 +00:00
Steve ada4768efd Implemented Tank Commander boss. 2018-02-25 07:55:06 +00:00
Steve 15d6ca5678 Added EyeDroid Commander boss battle. 2018-02-24 16:53:03 +00:00
Steve db9cddb7e8 Load / save functions for weapon pickups. 2018-02-24 16:00:48 +00:00
Steve 9c279da3a2 Ensure that sprite frames don't overrun array bounds. 2018-02-24 15:59:26 +00:00
Steve 0d08f6096f Boss updates. 2018-02-24 15:58:14 +00:00
Steve f1c3b3e680 Set Bob to gone when killed, to avoid crash. 2018-02-23 19:25:31 +00:00
Steve bf1e8f64f6 Make enemies less aggressive, except in Outposts. 2018-02-23 19:25:07 +00:00
Steve 1b8e5ef641 Make cannon more aggressive. Align missile flame trail. 2018-02-23 07:49:59 +00:00
Steve 28d3c70183 Checkpoint bug fix. 2018-02-19 19:14:32 +00:00
Steve 72efd1048b Trophy updates. 2018-02-19 19:13:29 +00:00
Steve 25cf4f2814 Removed resumingMission field. 2018-02-18 11:25:00 +00:00
Steve 1ac2960932 Add keys to mission when starting. 2018-02-18 09:28:25 +00:00
Steve 0a2cd17622 Make doors static by default. 2018-02-16 08:08:33 +00:00
Steve bfef8560cc Only count bullet hit that strike enemies, bosses, or destructables. 2018-02-16 07:21:59 +00:00
Steve e5976f04dd More misc. updates. 2018-02-15 22:56:34 +00:00
Steve 1df85d0937 Misc. tweaks. 2018-02-15 21:40:21 +00:00
Steve 5ecdab744d Save Bob at most recently checkpoint position. 2018-02-15 21:39:46 +00:00
Steve 15857a8dfd Name aqua blob, to prevent save crash. 2018-02-15 07:49:46 +00:00
Steve 79958fa79a Fixed cannon dying. 2018-02-15 07:49:28 +00:00
Steve aa02babf98 Init functions. 2018-02-15 07:49:20 +00:00
Steve b3ed2b1762 Add item pad. 2018-02-15 07:48:51 +00:00
Steve 4258575a26 Added Exit, Destructable, and Cannon. 2018-02-14 22:31:21 +00:00
Steve d71bee6b11 Use single variable to track mission type. 2018-02-14 07:26:51 +00:00
Steve 69145189c9 Fixed key carrying message bug. 2018-02-14 07:12:47 +00:00
Steve ea323685c9 Stats updates. Start of trophy code. 2018-02-13 21:36:42 +00:00
Steve 035a8ae679 Tidied headers. 2018-02-12 22:40:46 +00:00
Steve c47a15b88a Check for existence of active when loading. 2018-02-12 19:15:20 +00:00
Steve ff74e19f12 Use createEvilBlob and createEyeDroid functions. 2018-02-12 18:26:18 +00:00
Steve 26858489b9 Start of radar map. 2018-02-12 08:09:03 +00:00
Steve 57c7ad3bd1 Prompt Teeka to exit immediately. 2018-02-11 14:10:27 +00:00
Steve 4f0a056a9a Play sound when Teeka fires. 2018-02-11 14:10:15 +00:00