Steve
|
cfd90c27c1
|
Don't move start position when carrying item.
|
2018-03-08 07:53:57 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
6b2139b6ce
|
Remove EF_GONE flag from enemies when they are killed.
|
2018-03-08 07:32:04 +00:00 |
Steve
|
e577d7e16f
|
Don't allow Bob and Teeka to shoot one another.
|
2018-03-07 21:37:54 +00:00 |
Steve
|
9270607d6e
|
Move carried item around with unit.
|
2018-03-07 21:37:31 +00:00 |
Steve
|
ea15674fd4
|
Slightly lower chance of dropping weapons.
|
2018-03-07 21:35:56 +00:00 |
Steve
|
009bb74a95
|
Save type of destructable and exit.
|
2018-03-07 07:49:24 +00:00 |
Steve
|
1d033cf327
|
Don't allow Teeka's shots to hurt the player.
|
2018-03-06 08:24:45 +00:00 |
Steve
|
f720d9457c
|
Set MIA to foreground when teleporting.
|
2018-03-05 08:38:59 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
f3cf1ec945
|
Drop weapons a little more frequently.
|
2018-03-04 10:50:00 +00:00 |
Steve
|
a3a4c01049
|
Play sound when recharging from power pool.
|
2018-03-04 09:49:16 +00:00 |
Steve
|
1073276c6f
|
Fix for Bob taking slime / lava damage.
|
2018-03-04 09:48:33 +00:00 |
Steve
|
fca87f6575
|
Use MAX_DESCRIPTION_LENGTH to prevent target name truncation.
|
2018-03-03 16:04:40 +00:00 |
Steve
|
6ba888436b
|
Ensure Bob faces correct way at beginning of mission.
|
2018-03-03 16:04:18 +00:00 |
Steve
|
0c2f069fef
|
Only count laser hits once.
|
2018-03-03 07:41:05 +00:00 |
Steve
|
eb6e653837
|
Cell and heart saving bug fix.
|
2018-03-01 22:30:33 +00:00 |
Steve
|
2634a6fd97
|
Tidied all header.
|
2018-03-01 07:52:50 +00:00 |
Steve
|
dd7188afc7
|
Store Bob's facing, to restore when resetting.
|
2018-03-01 07:41:04 +00:00 |
Steve
|
6b246971b3
|
Tidied headers.
|
2018-02-27 22:35:31 +00:00 |
Steve
|
18fa11d278
|
Start of extra blood / explosions.
|
2018-02-27 21:55:15 +00:00 |
Steve
|
938fbaf9e0
|
Destructable death bug fix.
|
2018-02-27 08:15:53 +00:00 |
Steve
|
a085a028b9
|
Laser trap and item pad sound effects.
|
2018-02-27 08:14:37 +00:00 |
Steve
|
af4ce38296
|
Added directional audio.
|
2018-02-26 18:56:13 +00:00 |
Steve
|
bf9ab57e2f
|
Use specific collision bounds for certain objects.
|
2018-02-26 07:38:20 +00:00 |
Steve
|
501db4420b
|
Use entity id to play sounds.
|
2018-02-25 17:29:44 +00:00 |
Steve
|
443255baea
|
Debugging stuff.
|
2018-02-25 12:36:34 +00:00 |
Steve
|
537f3c42ff
|
Extern fixes.
|
2018-02-25 07:55:17 +00:00 |
Steve
|
ada4768efd
|
Implemented Tank Commander boss.
|
2018-02-25 07:55:06 +00:00 |
Steve
|
15d6ca5678
|
Added EyeDroid Commander boss battle.
|
2018-02-24 16:53:03 +00:00 |
Steve
|
db9cddb7e8
|
Load / save functions for weapon pickups.
|
2018-02-24 16:00:48 +00:00 |
Steve
|
9c279da3a2
|
Ensure that sprite frames don't overrun array bounds.
|
2018-02-24 15:59:26 +00:00 |
Steve
|
0d08f6096f
|
Boss updates.
|
2018-02-24 15:58:14 +00:00 |
Steve
|
f1c3b3e680
|
Set Bob to gone when killed, to avoid crash.
|
2018-02-23 19:25:31 +00:00 |
Steve
|
bf1e8f64f6
|
Make enemies less aggressive, except in Outposts.
|
2018-02-23 19:25:07 +00:00 |
Steve
|
1b8e5ef641
|
Make cannon more aggressive. Align missile flame trail.
|
2018-02-23 07:49:59 +00:00 |
Steve
|
28d3c70183
|
Checkpoint bug fix.
|
2018-02-19 19:14:32 +00:00 |
Steve
|
72efd1048b
|
Trophy updates.
|
2018-02-19 19:13:29 +00:00 |
Steve
|
25cf4f2814
|
Removed resumingMission field.
|
2018-02-18 11:25:00 +00:00 |
Steve
|
1ac2960932
|
Add keys to mission when starting.
|
2018-02-18 09:28:25 +00:00 |
Steve
|
0a2cd17622
|
Make doors static by default.
|
2018-02-16 08:08:33 +00:00 |
Steve
|
bfef8560cc
|
Only count bullet hit that strike enemies, bosses, or destructables.
|
2018-02-16 07:21:59 +00:00 |
Steve
|
e5976f04dd
|
More misc. updates.
|
2018-02-15 22:56:34 +00:00 |
Steve
|
1df85d0937
|
Misc. tweaks.
|
2018-02-15 21:40:21 +00:00 |
Steve
|
5ecdab744d
|
Save Bob at most recently checkpoint position.
|
2018-02-15 21:39:46 +00:00 |
Steve
|
15857a8dfd
|
Name aqua blob, to prevent save crash.
|
2018-02-15 07:49:46 +00:00 |
Steve
|
79958fa79a
|
Fixed cannon dying.
|
2018-02-15 07:49:28 +00:00 |
Steve
|
aa02babf98
|
Init functions.
|
2018-02-15 07:49:20 +00:00 |
Steve
|
b3ed2b1762
|
Add item pad.
|
2018-02-15 07:48:51 +00:00 |
Steve
|
4258575a26
|
Added Exit, Destructable, and Cannon.
|
2018-02-14 22:31:21 +00:00 |
Steve
|
d71bee6b11
|
Use single variable to track mission type.
|
2018-02-14 07:26:51 +00:00 |
Steve
|
69145189c9
|
Fixed key carrying message bug.
|
2018-02-14 07:12:47 +00:00 |
Steve
|
ea323685c9
|
Stats updates. Start of trophy code.
|
2018-02-13 21:36:42 +00:00 |
Steve
|
035a8ae679
|
Tidied headers.
|
2018-02-12 22:40:46 +00:00 |
Steve
|
c47a15b88a
|
Check for existence of active when loading.
|
2018-02-12 19:15:20 +00:00 |
Steve
|
ff74e19f12
|
Use createEvilBlob and createEyeDroid functions.
|
2018-02-12 18:26:18 +00:00 |
Steve
|
26858489b9
|
Start of radar map.
|
2018-02-12 08:09:03 +00:00 |
Steve
|
57c7ad3bd1
|
Prompt Teeka to exit immediately.
|
2018-02-11 14:10:27 +00:00 |
Steve
|
4f0a056a9a
|
Play sound when Teeka fires.
|
2018-02-11 14:10:15 +00:00 |
Steve
|
7c2120d0d2
|
Reverting teleporter update: breaks later levels.
|
2018-02-11 12:36:42 +00:00 |
Steve
|
a67740f6ce
|
Make teleporter a little less eager.
|
2018-02-11 11:26:32 +00:00 |
Steve
|
43ef8079fc
|
Save Bob's x,y as ints.
|
2018-02-11 11:08:21 +00:00 |
Steve
|
9fdcf042ca
|
Set type of trap when saving.
|
2018-02-11 11:08:05 +00:00 |
Steve
|
34b97bcc27
|
Game saving updates.
|
2018-02-10 19:03:55 +00:00 |
Steve
|
55dabbb018
|
Start of world saving.
|
2018-02-10 18:35:56 +00:00 |
Steve
|
db64944700
|
Typo fix.
|
2018-02-10 17:25:11 +00:00 |
Steve
|
bab333d492
|
Added Teeka, LaserBlob, LaserDroid, PlasmaBlob, PlasmaDroid, SpreadGunBlob, and SpreadGunDroid.
|
2018-02-10 07:56:28 +00:00 |
Steve
|
0197bcd5fa
|
Added MachineGunDroid.
|
2018-02-09 22:41:37 +00:00 |
Steve
|
972c3c4aa9
|
Set sprite frame to 0 when dead.
|
2018-02-09 22:34:01 +00:00 |
Steve
|
712a2c47b9
|
Fix for grenade blob / droid attacks.
|
2018-02-09 21:54:12 +00:00 |
Steve
|
88a8d34425
|
Misc updates.
|
2018-02-09 19:20:37 +00:00 |
Steve
|
442f561f00
|
Added Shotgun Blob / Droid, and laser traps.
|
2018-02-09 19:10:19 +00:00 |
Steve
|
acb00a7d95
|
Grenade droid init fixes.
|
2018-02-09 08:38:02 +00:00 |
Steve
|
76dda670bf
|
Added Blue, Red, and Yellow keycards. Added CardReader.
|
2018-02-09 08:37:51 +00:00 |
Steve
|
11960757cc
|
Reappear after 1 or 2 seconds.
|
2018-02-09 07:20:12 +00:00 |
Steve
|
28023ba18b
|
Correcly apply damage to Bob.
|
2018-02-08 22:24:19 +00:00 |
Steve
|
78ac0154bb
|
Tidied headers.
|
2018-02-08 21:54:47 +00:00 |
Steve
|
b00b9dcdb4
|
Added Grenade Blob and Grenade Droid.
|
2018-02-08 21:53:02 +00:00 |
Steve
|
14b503eff2
|
Added Machine Gun Blob. Load Cells and Hearts.
|
2018-02-08 08:35:09 +00:00 |
Steve
|
c287a1333e
|
Control updates.
|
2018-02-07 18:27:42 +00:00 |
Steve
|
0618c05b52
|
Store all items as items, rather than separating out keys.
|
2018-02-07 07:51:47 +00:00 |
Steve
|
eb3a39084a
|
Added unit reappear code.
|
2018-02-06 22:27:53 +00:00 |
Steve
|
fed96ef890
|
Misc. fixes.
|
2018-02-06 22:27:28 +00:00 |
Steve
|
220e3b99e9
|
Item handling updates. Keys should stack.
|
2018-02-06 22:27:02 +00:00 |
Steve
|
2543d469ac
|
Show info point messages.
|
2018-02-06 08:16:30 +00:00 |
Steve
|
d5d70a017f
|
Effect bug fixes.
|
2018-02-06 07:45:18 +00:00 |
Steve
|
e70966e35d
|
Power up fixes.
|
2018-02-06 07:29:39 +00:00 |
Steve
|
cc280f326f
|
Code tidying.
|
2018-02-05 22:08:14 +00:00 |
Steve
|
683746b239
|
Decoration updates.
|
2018-02-05 22:06:53 +00:00 |
Steve
|
c22c09e78f
|
Restored enemy behaviour.
|
2018-02-05 08:38:21 +00:00 |
Steve
|
20404fd6eb
|
Init debris and flesh chunks.
|
2018-02-05 08:37:54 +00:00 |
Steve
|
d10356c42c
|
Added swapSelf() to handle current entity handling.
|
2018-02-05 08:37:07 +00:00 |
Steve
|
7e88125864
|
Default function for changeEnvironment.
|
2018-02-04 11:24:19 +00:00 |
Steve
|
78422382e2
|
Added default die() function.
|
2018-02-04 11:00:32 +00:00 |
Steve
|
1fbf7971b8
|
Moved bullets into entities/bullets.
|
2018-02-04 11:00:14 +00:00 |
Steve
|
7577482cc4
|
Iniital spriteFrame must be -1.
|
2018-02-04 09:56:53 +00:00 |
Steve
|
9841418d20
|
Weapon fixes.
|
2018-02-04 09:50:07 +00:00 |
Steve
|
5bfea20534
|
Pick up and store items.
|
2018-02-04 08:11:42 +00:00 |
Steve
|
d3db893190
|
Moved nothing() to MIA.
|
2018-02-03 18:32:12 +00:00 |
Steve
|
3d2000e818
|
Always set entity size.
|
2018-02-03 18:31:55 +00:00 |