.. |
camera.c
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MIsc bug fixes.
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2018-03-29 08:21:36 +01:00 |
camera.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
effects.c
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Allow debris to live a little longer, so we can see it burning.
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2018-03-23 08:06:11 +00:00 |
effects.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
entities.c
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Code clean up.
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2018-03-30 19:23:57 +01:00 |
entities.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
hud.c
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Don't draw negative health values.
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2018-04-14 16:54:45 +01:00 |
hud.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
items.c
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
items.h
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
map.c
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Correctly clip narrow height levels.
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2018-03-31 19:05:20 +01:00 |
map.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
objectives.c
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
objectives.h
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
particles.c
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Use rising parameter for flames.
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2018-03-21 08:20:34 +00:00 |
particles.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
player.c
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Misc. code fixes.
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2018-02-25 17:32:29 +00:00 |
player.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
quadtree.c
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Fix segfault when freeing entities.
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2018-02-22 19:03:48 +00:00 |
quadtree.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
radar.c
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i18n updates.
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2018-04-01 17:41:45 +01:00 |
radar.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
triggers.c
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MIsc bug fixes.
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2018-03-29 08:21:36 +01:00 |
triggers.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
world.c
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Added game complete mission quit message.
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2018-04-15 09:26:15 +01:00 |
world.h
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Tidied all headers.
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2018-03-21 18:26:46 +00:00 |
worldLoader.c
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Use malloc to create some sprintf string values (long paths).
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2018-04-21 11:54:06 +01:00 |
worldLoader.h
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Use malloc to create some sprintf string values (long paths).
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2018-04-21 11:54:06 +01:00 |
worldSaver.c
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Attempt to save the game and world data atomically.
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2018-04-24 08:27:42 +01:00 |
worldSaver.h
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Use malloc to create some sprintf string values (long paths).
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2018-04-21 11:54:06 +01:00 |