Steve
|
2dcbeb368d
|
Code tidy.
|
2018-03-15 08:01:04 +00:00 |
Steve
|
2f2ee2a8cd
|
Don't kill entity stuck inside another, just remove from quadtree.
|
2018-03-14 22:42:15 +00:00 |
Steve
|
370adf36b6
|
Don't stop music when game is complete.
|
2018-03-14 22:41:55 +00:00 |
Steve
|
698535344f
|
Increase chance of battery being dropped.
|
2018-03-13 08:24:53 +00:00 |
Steve
|
60261932b0
|
Removed static cheat.
|
2018-03-09 18:26:44 +00:00 |
Steve
|
61dd0ceb40
|
Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL.
|
2018-03-09 07:32:23 +00:00 |
Steve
|
0593bca212
|
Don't worry about item pads stuck in floors.
|
2018-03-09 07:31:50 +00:00 |
Steve
|
8be4f6c773
|
Show all direction markers on radar, instead of one single direction.
|
2018-03-08 07:54:20 +00:00 |
Steve
|
74383264c2
|
Use saveDelay, to prevent premature saving while manually quitting levels.
|
2018-03-08 07:52:42 +00:00 |
Steve
|
34df6121dd
|
Warn about entities that are stuck in walls at start of level.
|
2018-03-07 21:38:18 +00:00 |
Steve
|
22f7b02413
|
Mark carried items on radar, so they don't become invisible during clean up runs.
|
2018-03-07 07:51:40 +00:00 |
Steve
|
7b915a77a8
|
Show item pads on radar.
|
2018-03-05 08:39:54 +00:00 |
Steve
|
7dff960e42
|
Call change environment when finishing teleport, for instances where teleportation occurred in water.
|
2018-03-05 08:39:42 +00:00 |
Steve
|
3a88c5163a
|
Don't scale items in inventory screen if <= 40px.
|
2018-03-04 21:40:44 +00:00 |
Steve
|
af35c426e9
|
Show destructables on radar as red markers.
|
2018-03-04 17:04:28 +00:00 |
Steve
|
f9adb8d8b8
|
Crush faster.
|
2018-03-04 17:04:13 +00:00 |
Steve
|
4c08307f18
|
Save game when awarding trophies in Hub.
|
2018-03-04 16:01:44 +00:00 |
Steve
|
222147665e
|
Show oxygen level to 1 decimal place.
|
2018-03-04 13:36:11 +00:00 |
Steve
|
934dd431aa
|
Allow some entities to be crushed, to prevent them blocking lifts, etc.
|
2018-03-04 13:36:00 +00:00 |
Steve
|
95a4131a99
|
Don't use the camera position for entity observation, as it might never finish, due to clipping.
|
2018-03-04 10:51:05 +00:00 |
Steve
|
3b88f1c973
|
Clip camera when observing entities.
|
2018-03-04 09:49:31 +00:00 |
Steve
|
836eaa5b50
|
Don't show items on radar that have been used.
|
2018-03-03 16:05:34 +00:00 |
Steve
|
b4f9692f75
|
Make pistols appear a little less often.
|
2018-03-03 16:05:17 +00:00 |
Steve
|
8bbdeb9407
|
Don't scale objects if they already fit into the slot.
|
2018-03-03 16:05:04 +00:00 |
Steve
|
53ee605bd4
|
Pause sound when observing entity activation.
|
2018-03-03 07:41:51 +00:00 |
Steve
|
741efd01ad
|
Set eliminate all enemies if we need to clear the level.
|
2018-03-03 07:41:38 +00:00 |
Steve
|
f634a28127
|
Scroll to observing entity.
|
2018-03-02 22:21:45 +00:00 |
Steve
|
7a79ef4b53
|
Tidied headers.
|
2018-03-02 08:30:39 +00:00 |
Steve
|
0a5d2d8cfb
|
Show additional stats.
|
2018-03-02 08:09:04 +00:00 |
Steve
|
eb6e653837
|
Cell and heart saving bug fix.
|
2018-03-01 22:30:33 +00:00 |
Steve
|
2634a6fd97
|
Tidied all header.
|
2018-03-01 07:52:50 +00:00 |
Steve
|
4d086a5136
|
Show more entity location information on the radar.
|
2018-02-28 21:59:20 +00:00 |
Steve
|
7805a128ad
|
Clear old message, to allow repeats.
|
2018-02-28 08:29:30 +00:00 |
Steve
|
695e1fc5da
|
Don't observe entities that are close to another that is already being observed.
|
2018-02-28 08:00:24 +00:00 |
Steve
|
c98e93ee2b
|
Pause audio when pausing game / viewing radar.
|
2018-02-28 07:52:38 +00:00 |
Steve
|
6b246971b3
|
Tidied headers.
|
2018-02-27 22:35:31 +00:00 |
Steve
|
18fa11d278
|
Start of extra blood / explosions.
|
2018-02-27 21:55:15 +00:00 |
Steve
|
b31d061d42
|
Only print item quantity if it's more than 0.
|
2018-02-27 08:16:18 +00:00 |
Steve
|
af4ce38296
|
Added directional audio.
|
2018-02-26 18:56:13 +00:00 |
Steve
|
a729bfe7ee
|
Anchor radar at bottom of map.
|
2018-02-26 08:19:21 +00:00 |
Steve
|
bf9ab57e2f
|
Use specific collision bounds for certain objects.
|
2018-02-26 07:38:20 +00:00 |
Steve
|
5282345dc6
|
Misc. code fixes.
|
2018-02-25 17:32:29 +00:00 |
Steve
|
df6bda4629
|
More variation in decoration movement.
|
2018-02-25 17:32:15 +00:00 |
Steve
|
89f2e399a5
|
Quadtree add / remove bug fixes.
|
2018-02-25 17:31:32 +00:00 |
Steve
|
501db4420b
|
Use entity id to play sounds.
|
2018-02-25 17:29:44 +00:00 |
Steve
|
443255baea
|
Debugging stuff.
|
2018-02-25 12:36:34 +00:00 |
Steve
|
68fff35e1a
|
Don't display blank messages.
|
2018-02-25 12:36:12 +00:00 |
Steve
|
b3e87f8cfb
|
Start of game over handling.
|
2018-02-25 12:12:31 +00:00 |
Steve
|
befea2ac65
|
Allow entities to mostly go offscreen, but not enough to let the player cut across the level.
|
2018-02-25 08:36:40 +00:00 |
Steve
|
1c149695e2
|
Use ints instead of float.
|
2018-02-24 16:01:36 +00:00 |