Commit Graph

223 Commits

Author SHA1 Message Date
Steve 2dcbeb368d Code tidy. 2018-03-15 08:01:04 +00:00
Steve 2f2ee2a8cd Don't kill entity stuck inside another, just remove from quadtree. 2018-03-14 22:42:15 +00:00
Steve 370adf36b6 Don't stop music when game is complete. 2018-03-14 22:41:55 +00:00
Steve 698535344f Increase chance of battery being dropped. 2018-03-13 08:24:53 +00:00
Steve 60261932b0 Removed static cheat. 2018-03-09 18:26:44 +00:00
Steve 61dd0ceb40 Autocomplete mission when Cell and Heart have been found, and we're in MS_MISSING_HEART_CELL. 2018-03-09 07:32:23 +00:00
Steve 0593bca212 Don't worry about item pads stuck in floors. 2018-03-09 07:31:50 +00:00
Steve 8be4f6c773 Show all direction markers on radar, instead of one single direction. 2018-03-08 07:54:20 +00:00
Steve 74383264c2 Use saveDelay, to prevent premature saving while manually quitting levels. 2018-03-08 07:52:42 +00:00
Steve 34df6121dd Warn about entities that are stuck in walls at start of level. 2018-03-07 21:38:18 +00:00
Steve 22f7b02413 Mark carried items on radar, so they don't become invisible during clean up runs. 2018-03-07 07:51:40 +00:00
Steve 7b915a77a8 Show item pads on radar. 2018-03-05 08:39:54 +00:00
Steve 7dff960e42 Call change environment when finishing teleport, for instances where teleportation occurred in water. 2018-03-05 08:39:42 +00:00
Steve 3a88c5163a Don't scale items in inventory screen if <= 40px. 2018-03-04 21:40:44 +00:00
Steve af35c426e9 Show destructables on radar as red markers. 2018-03-04 17:04:28 +00:00
Steve f9adb8d8b8 Crush faster. 2018-03-04 17:04:13 +00:00
Steve 4c08307f18 Save game when awarding trophies in Hub. 2018-03-04 16:01:44 +00:00
Steve 222147665e Show oxygen level to 1 decimal place. 2018-03-04 13:36:11 +00:00
Steve 934dd431aa Allow some entities to be crushed, to prevent them blocking lifts, etc. 2018-03-04 13:36:00 +00:00
Steve 95a4131a99 Don't use the camera position for entity observation, as it might never finish, due to clipping. 2018-03-04 10:51:05 +00:00
Steve 3b88f1c973 Clip camera when observing entities. 2018-03-04 09:49:31 +00:00
Steve 836eaa5b50 Don't show items on radar that have been used. 2018-03-03 16:05:34 +00:00
Steve b4f9692f75 Make pistols appear a little less often. 2018-03-03 16:05:17 +00:00
Steve 8bbdeb9407 Don't scale objects if they already fit into the slot. 2018-03-03 16:05:04 +00:00
Steve 53ee605bd4 Pause sound when observing entity activation. 2018-03-03 07:41:51 +00:00
Steve 741efd01ad Set eliminate all enemies if we need to clear the level. 2018-03-03 07:41:38 +00:00
Steve f634a28127 Scroll to observing entity. 2018-03-02 22:21:45 +00:00
Steve 7a79ef4b53 Tidied headers. 2018-03-02 08:30:39 +00:00
Steve 0a5d2d8cfb Show additional stats. 2018-03-02 08:09:04 +00:00
Steve eb6e653837 Cell and heart saving bug fix. 2018-03-01 22:30:33 +00:00
Steve 2634a6fd97 Tidied all header. 2018-03-01 07:52:50 +00:00
Steve 4d086a5136 Show more entity location information on the radar. 2018-02-28 21:59:20 +00:00
Steve 7805a128ad Clear old message, to allow repeats. 2018-02-28 08:29:30 +00:00
Steve 695e1fc5da Don't observe entities that are close to another that is already being observed. 2018-02-28 08:00:24 +00:00
Steve c98e93ee2b Pause audio when pausing game / viewing radar. 2018-02-28 07:52:38 +00:00
Steve 6b246971b3 Tidied headers. 2018-02-27 22:35:31 +00:00
Steve 18fa11d278 Start of extra blood / explosions. 2018-02-27 21:55:15 +00:00
Steve b31d061d42 Only print item quantity if it's more than 0. 2018-02-27 08:16:18 +00:00
Steve af4ce38296 Added directional audio. 2018-02-26 18:56:13 +00:00
Steve a729bfe7ee Anchor radar at bottom of map. 2018-02-26 08:19:21 +00:00
Steve bf9ab57e2f Use specific collision bounds for certain objects. 2018-02-26 07:38:20 +00:00
Steve 5282345dc6 Misc. code fixes. 2018-02-25 17:32:29 +00:00
Steve df6bda4629 More variation in decoration movement. 2018-02-25 17:32:15 +00:00
Steve 89f2e399a5 Quadtree add / remove bug fixes. 2018-02-25 17:31:32 +00:00
Steve 501db4420b Use entity id to play sounds. 2018-02-25 17:29:44 +00:00
Steve 443255baea Debugging stuff. 2018-02-25 12:36:34 +00:00
Steve 68fff35e1a Don't display blank messages. 2018-02-25 12:36:12 +00:00
Steve b3e87f8cfb Start of game over handling. 2018-02-25 12:12:31 +00:00
Steve befea2ac65 Allow entities to mostly go offscreen, but not enough to let the player cut across the level. 2018-02-25 08:36:40 +00:00
Steve 1c149695e2 Use ints instead of float. 2018-02-24 16:01:36 +00:00