blobwarsAttrition/src/world
Steve e9c1560bde Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
..
camera.c Focus camera on doors, etc., that are opened when offscreen. 2018-02-07 19:21:13 +00:00
camera.h Camera and map code. 2018-01-21 11:12:49 +00:00
effects.c Decoration updates. 2018-02-05 22:06:53 +00:00
effects.h isOnScreen -> isVisible. 2018-02-06 07:32:08 +00:00
entities.c Focus camera on doors, etc., that are opened when offscreen. 2018-02-07 19:21:13 +00:00
entities.h Sort entities in draw order. 2018-02-05 22:06:00 +00:00
hud.c Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
hud.h Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
items.c Power up fixes. 2018-02-06 07:29:39 +00:00
items.h isOnScreen -> isVisible. 2018-02-06 07:32:08 +00:00
map.c Implemented more entity handling code. 2018-02-03 10:01:14 +00:00
map.h Start of map rendering. 2018-01-31 08:08:41 +00:00
objectives.c Added i18n stuff. 2018-01-28 16:33:37 +00:00
objectives.h Objectives. 2018-01-21 12:57:01 +00:00
particles.c Added particle effects. 2018-02-04 16:14:14 +00:00
particles.h Added particle effects. 2018-02-04 16:14:14 +00:00
player.c Control updates. 2018-02-07 18:27:42 +00:00
player.h Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
quadtree.c Quadtree. 2018-01-21 11:31:53 +00:00
quadtree.h Quadtree. 2018-01-21 11:31:53 +00:00
triggers.c Triggers. 2018-01-21 12:19:07 +00:00
triggers.h Triggers. 2018-01-21 12:19:07 +00:00
world.c Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
world.h Show objective and inventory screen. 2018-02-07 22:49:42 +00:00
worldLoader.c Test world type before loading entities. 2018-02-05 08:38:39 +00:00
worldLoader.h Tidied headers. 2018-02-01 21:52:23 +00:00