breakhack/src/gui.h

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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_H_
#define GUI_H_
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#define LOG_LINES_COUNT 10
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#define LOG_FONT_SIZE 8
#define LABEL_FONT_SIZE 8
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#define EVENT_MESSAGE_DISPLAY_TIME 2500
#define EVENT_MESSAGE_FONT_SIZE 20
#include "linkedlist.h"
#include "sprite.h"
#include "camera.h"
#include "player.h"
#include "timer.h"
typedef enum Label_e {
LEVEL_LABEL,
CURRENT_XP_LABEL,
GOLD_LABEL,
DUNGEON_LEVEL_LABEL,
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HEALTH_POTION_LABEL,
DAGGER_LABEL,
LABEL_COUNT
} LabelIndex;
typedef struct {
LinkedList *sprites;
LinkedList *health;
LinkedList *xp_bar;
Sprite *bottomFrame;
Sprite *rightFrame;
Sprite *labels[LABEL_COUNT];
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Texture *log_lines[LOG_LINES_COUNT];
Texture *event_message;
Timer *event_message_timer;
} Gui;
Gui*
gui_create(Camera *);
void
gui_update_player_stats(Gui*, Player*, Map*, SDL_Renderer*);
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void
gui_render_panel(Gui*, Camera*);
void
gui_render_log(Gui*, Camera*);
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void
gui_render_event_message(Gui*, Camera*);
void
gui_log(const char *fmt, ...);
void
gui_event_message(const char *fmt, ...);
void
gui_clear_message_log(void);
void
gui_destroy(Gui*);
#endif // GUI_H_